Esempio n. 1
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        public static void AddLight(Vector2 position, int torchID)
        {
            float R;
            float G;
            float B;

            TorchID.TorchColor(torchID, out R, out G, out B);
            Lighting.AddLight((int)position.X / 16, (int)position.Y / 16, R, G, B);
        }
Esempio n. 2
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        public static void AddLight(int i, int j, int torchID, float lightAmount)
        {
            float R;
            float G;
            float B;

            TorchID.TorchColor(torchID, out R, out G, out B);
            Lighting._activeEngine.AddLight(i, j, new Vector3(R * lightAmount, G * lightAmount, B * lightAmount));
        }
Esempio n. 3
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 public static void AddLight(Vector2 position, int torchID)
 {
     TorchID.TorchColor(torchID, out var R, out var G, out var B);
     AddLight((int)position.X / 16, (int)position.Y / 16, R, G, B);
 }
Esempio n. 4
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 public static void AddLight(int i, int j, int torchID, float lightAmount)
 {
     TorchID.TorchColor(torchID, out var R, out var G, out var B);
     _activeEngine.AddLight(i, j, new Vector3(R * lightAmount, G * lightAmount, B * lightAmount));
 }