// Use this for initialization void Start() { tsm = TopScoreManager.instance; bNamesQ = new Queue <string>(); bScoreQ = new Queue <int>(); clearMin = (int)(GameRecord.GetCompleteTime() / 60); clearSec = (int)(GameRecord.GetCompleteTime() % 60); _baseScore = (int)(600 - GameRecord.GetCompleteTime()); if (_baseScore < 0) { _baseScore = 0; } totalScore = _baseScore; showBaseScore = false; showTotalScore = false; clearTimeText.SetActive(true); clearTime.text = clearMin.ToString() + "min " + clearSec.ToString() + "sec"; CheckBonus(); }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
// Use this for initialization void Start() { button = GetComponent <Button>(); tsm = TopScoreManager.instance; _userInput = ""; submitted = false; if (button != null) { button.onClick.AddListener(SubmitUserInput); } }
// Use this for initialization void Start() { List <int> scores = TopScoreManager.GetTopScores(); for (int i = 0; i < 6; i++) { ScoresTexts[i].text = scores[i].ToString(); } if (TopScoreManager.GetScorePosition() >= 0 && !SceneManager.GetActiveScene().name.Equals("Main Menu")) { ScoresTexts[TopScoreManager.GetScorePosition()].color = Color.yellow; } TopScoreManager.ResetTempValues(); }
public void Hitted() { Lives--; if (Lives < 0) { if (TopScoreManager.IsTopScore(_scoreText.GetScore())) { Time.timeScale = 1; TopScoreManager.SetScore(_scoreText.GetScore()); TopScoreManager.SaveScores(); _levelManager.LoadLevel("TopScore"); } else { Time.timeScale = 1; _levelManager.LoadLevel("Lose"); } } else { LifeText.text = Lives.ToString(); } }
// Use this for initialization void Start() { tsm = TopScoreManager.instance; }
// Use this for initialization void Start() { TopScoreManager.LoadScores(); _levelManager = FindObjectOfType <LevelManager>(); Invoke("LoadMainMenu", 3); }