Esempio n. 1
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        /// <summary>
        /// Subscribe to the events of this NavMenu's TopMenus. We should monitor them and then bubble them upwards via this menu's own NavigationMenuEvent.
        /// </summary>
        /// <param name="topMenu">The TopMenu effecting the event.</param>
        /// <param name="eventType">The type of event handled.</param>
        public void TopMenuEventHandler(TopMenu topMenu, TopMenuEventType eventType)
        {
            // Determine the type of event and handle it accordingly
            switch (eventType)
            {
            // A TopMenu has been modified (buttons added or removed)
            case TopMenuEventType.MENU_MODIFIED:
            {
                if (_navMenuEvent != null)
                {
                    // Bubble this event upwards
                    _navMenuEvent(this, NavigationMenuEventType.MENU_MODIFIED);
                }

                break;
            }

            // One of the MenuItems in this TopMenu were selected
            case TopMenuEventType.MENUITEM_SELECTED:
            {
                if (_navMenuEvent != null)
                {
                    _navMenuEvent(this, NavigationMenuEventType.MENUITEM_SELECTED);
                }

                break;
            }

            // The TopMenu itself was selected
            case TopMenuEventType.TOPMENU_SELECTED:
            {
                // De-select the old TopMenu
                _selectedTopMenu.IsSelected = false;

                // Set the new TopMenu
                _selectedTopMenu = topMenu;

                // Set the newly selected TopMenu to selected
                _selectedTopMenu.IsSelected = true;

                // Bubble the event up
                if (_navMenuEvent != null)
                {
                    _navMenuEvent(this, NavigationMenuEventType.TOPMENU_SELECTED);
                }

                break;
            }
            }
        }
        /// <summary>
        /// Subscribe to the events of this NavMenu's TopMenus. We should monitor them and then bubble them upwards via this menu's own NavigationMenuEvent.
        /// </summary>
        /// <param name="topMenu">The TopMenu effecting the event.</param>
        /// <param name="eventType">The type of event handled.</param>
        public void TopMenuEventHandler(TopMenu topMenu, TopMenuEventType eventType)
        {
            // Determine the type of event and handle it accordingly
            switch (eventType)
            {
                // A TopMenu has been modified (buttons added or removed)
                case TopMenuEventType.MENU_MODIFIED:
                    {
                        if (_navMenuEvent != null)
                        {
                            // Bubble this event upwards
                            _navMenuEvent(this, NavigationMenuEventType.MENU_MODIFIED);
                        }

                        break;
                    }

                // One of the MenuItems in this TopMenu were selected
                case TopMenuEventType.MENUITEM_SELECTED:
                    {
                        if (_navMenuEvent != null)
                        {
                            _navMenuEvent(this, NavigationMenuEventType.MENUITEM_SELECTED);
                        }

                        break;
                    }

                // The TopMenu itself was selected
                case TopMenuEventType.TOPMENU_SELECTED:
                    {
                        // De-select the old TopMenu
                        _selectedTopMenu.IsSelected = false;

                        // Set the new TopMenu
                        _selectedTopMenu = topMenu;

                        // Set the newly selected TopMenu to selected
                        _selectedTopMenu.IsSelected = true;

                        // Bubble the event up
                        if (_navMenuEvent != null)
                        {
                            _navMenuEvent(this, NavigationMenuEventType.TOPMENU_SELECTED);
                        }

                        break;
                    }
            }
        }