Esempio n. 1
0
 private void getTopPlayers()
 {
     NetworkManager.Send(
         TopListProtocol.Prepare(),
         ProcessTopList
         );
 }
Esempio n. 2
0
    public void ProcessLogin(NetworkResponse response)
    {
        ResponseLogin args = response as ResponseLogin;

        if (args.status == 0)
        {
            GameState.account = args.account;

            NetworkManager.Send(
                TopListProtocol.Prepare(),
                ProcessTopList
                );
            NetworkManager.Send(
                PlayerSelectProtocol.Prepare(0),
                ProcessPlayerSelect
                );
            CW.NetworkManager.Send(
                CW.PlayerSelectProtocol.Prepare(0),
                CW_ProcessPlayerSelect
                );
        }
        else
        {
            Debug.Log("login failed, server message = " + args.status);
            //mainObject.GetComponent<Main>().CreateMessageBox("Login Failed");
        }
    }