Esempio n. 1
0
    void Start()
    {
        _topKontrolScript = GameObject.FindGameObjectWithTag("Top").GetComponent <TopKontrol>();
        _maxColliders     = 20;
        bitisDeligi.SetActive(false);

        levelSayac = PlayerPrefs.GetInt("LevelSayac");
        levelSeviyeDizisi[levelSayac].SetActive(true);  // En son hangi bölümde kalındıysa o bölümden oyun devam eder
    }
Esempio n. 2
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    // Start is called before the first frame update
    void Start()
    {
        float width  = Screen.width;
        float height = Screen.height;

        Debug.Log(width);
        Debug.Log(height);
        AtesOzellik         = FindObjectOfType <AtesOzellik>();
        UcgenScript         = FindObjectOfType <UcgenScript>();
        Besgen              = FindObjectOfType <Besgen>();
        TopKontrol          = FindObjectOfType <TopKontrol>();
        BesgenScript        = FindObjectOfType <BesgenScript>();
        SkorManager         = FindObjectOfType <SkorManager>();
        ReklamScript        = FindObjectOfType <ReklamScript>();
        AudioSource         = GetComponent <AudioSource>();
        AtisSayisiText.text = "X" + atisSayisi.ToString();
        baslangicPozisyonu  = Camera.main.ViewportToWorldPoint(new Vector3(0, 0, 0));
        bitisPozisyonu      = Camera.main.ViewportToWorldPoint(new Vector3(1, 0, 0));

        hareket = GetComponent <Rigidbody2D>();
    }
Esempio n. 3
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 void Start()
 {
     TopKontrol = FindObjectOfType <TopKontrol>();
 }