public override void LoadContent() { SpriteSheet = GameManager.LoadTexture2D("SpriteSheetOne"); LoadSprites(GameManager.Content.RootDirectory + "/spritesheetOne.xml"); TopDownMap tutorialMap = new TopDownMap("Tutorial"); tutorialMap.LoadMapFromImage(GameManager.LoadTexture2D("PortalChamberTutorialTiles")); tutorialMap.LoadSpritesFromImage(GameManager.LoadTexture2D("PortalChamberTutorialSprites")); TopDownPlayer player = new TopDownPlayer(new Vector2(1, 6)); victoryTrigger = (TopDownVictoryTrigger)addedGameObjects.Find(g => g.Name.Contains("VictoryTrigger")); victoryTrigger.OnVictory += OnVictory; GameManager.SetPreferredBackBufferSize(tutorialMap.Width * tutorialMap.TileWidth, tutorialMap.Height * tutorialMap.TileHeight); }
public override void LoadContent() { SpriteSheet = GameManager.LoadTexture2D("SpriteSheetOne"); LoadSprites(GameManager.Content.RootDirectory + "/spritesheetOne.xml"); TopDownMap chamberOne = new TopDownMap("ChamberOne"); chamberOne.LoadMapFromImage(GameManager.LoadTexture2D("PortalChamberOneTilesDEBUG")); chamberOne.LoadSpritesFromImage(GameManager.LoadTexture2D("PortalChamberOneSprites")); TopDownPlayer player = new TopDownPlayer(new Vector2(1, 3)); victoryTrigger = (TopDownVictoryTrigger)addedGameObjects.Find(g => g.Name.Contains("VictoryTrigger")); victoryTrigger.OnVictory += OnVictory; GameManager.SetPreferredBackBufferSize(chamberOne.Width * chamberOne.TileWidth, chamberOne.Height * chamberOne.TileHeight); }