public void OnEnable() { td_target = (TopDownUIDialogMain)target; if (TopDownIcon == null) { TopDownIcon = Resources.Load("TopDownIcon") as Texture; } }
public void Start() { dialogMain = TopDownUIDialogMain.instance; }
public Vector3 cameraDialogPos; //This is based on local space of active player character public void Awake() { instance = this; }