Esempio n. 1
0
    private IEnumerator CutsceneLogic()
    {
        TopDownController p = FindObjectOfType <PlayerController>().GetComponent <TopDownController>();

        p.FaceDirection(Vector3.down);
        while (FadeTransitionScreen.Instance.IsTransitioning)
        {
            yield return(null);
        }
        FadeTransitionScreen.Instance.SetCinematic(true);
        p.FaceDirection(Vector3.down);
        yield return(new WaitForSeconds(1.5f));

        p.GetComponent <Animator>().SetTrigger("Dive");
        yield return(MoveToPosition(p, "Position", .7f));

        p.GetComponent <Animator>().SetTrigger("Roll");
        yield return(MoveToPosition(p, "Position2", .3f));

        p.GetComponent <Animator>().SetTrigger("RollDone");
        yield return(new WaitForSeconds(1f));

        yield return(MoveToPosition(p, "Position3", .5f));

        yield return(new WaitForSeconds(1f));

        SoundManager.Instance.PlaySound(SoundManager.Sound.Music_Transition2);
        FadeTransitionScreen.Instance.Transition(() =>
        {
            SceneManager.LoadScene(p.GetComponent <PlayerController>().sceneToWarpBackTo);
        });
    }
Esempio n. 2
0
 private void Update()
 {
     if (!lockTarget)
     {
         foreach (Transform camp in camps)
         {
             if (camp.gameObject.activeSelf)
             {
                 float MinDistance = 3.45f;
                 float distance    = Vector2.Distance(transform.position, camp.transform.position);
                 if (distance < MinDistance - Epsilon)
                 {
                     Vector2 director = new Vector2(camp.transform.position.x - transform.position.x, camp.transform.position.y - transform.position.y);
                     director.Normalize();
                     transform.Translate(director * 2 * Time.deltaTime);
                 }
             }
             if ((Target.transform.position.x < transform.position.x && FaceDirection == 1) || (Target.transform.position.x > transform.position.x && FaceDirection == -1))
             {
                 FlipHorizontal();
             }
         }
     }
     else
     {
         float distance = Vector2.Distance(transform.position, Target.transform.position);
         if (distance <= .2f && Target.GetSpotlightRadius() == 1)
         {
             Target.GetComponent <TopDownController>().isDead = true;
         }
     }
 }
Esempio n. 3
0
    private IEnumerator CutsceneLogic()
    {
        TopDownController p = FindObjectOfType <PlayerController>().GetComponent <TopDownController>();

        p.FaceDirection(Vector3.right);
        while (FadeTransitionScreen.Instance.IsTransitioning)
        {
            yield return(null);
        }
        FadeTransitionScreen.Instance.SetCinematic(true);
        p.FaceDirection(Vector3.right);
        yield return(new WaitForSeconds(1f));


        yield return(MoveToPosition(p, "PositionOne", 1.5f));

        yield return(MoveToPosition(p, "PositionOne (1)", 1.5f));

        yield return(new WaitForSeconds(1f));

        p.FaceDirection(Vector3.left);
        yield return(new WaitForSeconds(1f));

        yield return(MoveToPosition(p, "PositionTwo", 1f));

        yield return(new WaitForSeconds(1.5f));

        p.FaceDirection(Vector3.left);
        yield return(new WaitForSeconds(2f));

        yield return(MoveToPosition(p, "PositionThree", .3f));

        yield return(MoveToPosition(p, "PositionThree (1)", .2f));

        yield return(MoveToPosition(p, "PositionThree (2)", .2f));

        yield return(MoveToPosition(p, "PositionThree (3)", .2f));

        yield return(MoveToPosition(p, "PositionThree (4)", .3f));

        yield return(new WaitForSeconds(1f));

        yield return(DialogueManager.Instance.StartDialogueThreaded(cutsceneDialogue));

        SoundManager.Instance.PlaySound(SoundManager.Sound.Music_Transition2);
        FadeTransitionScreen.Instance.Transition(() =>
        {
            SceneManager.LoadScene(p.GetComponent <PlayerController>().sceneToWarpBackTo);
        });
    }
Esempio n. 4
0
    private IEnumerator CutsceneLogic()
    {
        while (FadeTransitionScreen.Instance.IsTransitioning)
        {
            yield return(null);
        }
        FadeTransitionScreen.Instance.SetCinematic(true);
        yield return(new WaitForSeconds(3f));

        GameObject fargoth = GameObject.Find("Fargoth");

        TopDownController p = FindObjectOfType <PlayerController>().GetComponent <TopDownController>();

        yield return(MoveToPosition(p, GameObject.Find("CinemaStartPos").transform.position, 1.5f));

        p.FacePosition(fargoth.transform.position);
        yield return(new WaitForSeconds(1f));

        yield return(MoveToPosition(fargoth.GetComponent <TopDownController>(), p.transform.position + Vector3.left * 4f, 1f));

        yield return(new WaitForSeconds(.5f));

        yield return(MoveToPosition(fargoth.GetComponent <TopDownController>(), p.transform.position + Vector3.left * 2f, 3f));

        yield return(new WaitForSeconds(1f));

        yield return(DialogueManager.Instance.StartDialogueThreaded(cutsceneDialogue));

        yield return(MoveToPosition(fargoth.GetComponent <TopDownController>(), p.transform.position + Vector3.left * 2f + Vector3.up * 20f, 1f));

        if (partSyst != null)
        {
            partSyst.Stop();
        }
        yield return(new WaitForSeconds(3f));

        SoundManager.Instance.PlaySound(SoundManager.Sound.Music_Transition2);
        FadeTransitionScreen.Instance.Transition(() =>
        {
            SceneManager.LoadScene(p.GetComponent <PlayerController>().sceneToWarpBackTo);
        });
    }
Esempio n. 5
0
    private IEnumerator CutsceneLogic()
    {
        TopDownController p = FindObjectOfType <PlayerController>().GetComponent <TopDownController>();

        p.FaceDirection(Vector3.down);
        while (FadeTransitionScreen.Instance.IsTransitioning)
        {
            yield return(null);
        }
        FadeTransitionScreen.Instance.SetCinematic(true);
        p.FaceDirection(Vector3.down);
        p.GetComponent <Animator>().SetFloat("whipY", -1);
        p.GetComponent <Animator>().SetTrigger("Whip");
        p.GetComponent <Animator>().SetTrigger("WhipHoldDone");
        yield return(new WaitForSeconds(1f));

        StartCoroutine(MoveToPosition(GameObject.Find("ThrowEnemy").GetComponent <TopDownController>(), Vector3.down, .3f, true));
        p.FaceDirection(Vector3.left);
        p.GetComponent <Animator>().SetFloat("whipY", 0);
        p.GetComponent <Animator>().SetFloat("whipX", -1);
        p.GetComponent <Animator>().SetTrigger("Whip");
        p.GetComponent <Animator>().SetTrigger("WhipHoldDone");
        StartCoroutine(MoveToPosition(GameObject.Find("ThrowEnemy (1)").GetComponent <TopDownController>(), Vector3.left, .3f, true));
        yield return(new WaitForSeconds(1.5f));

        p.FaceDirection(Vector3.right);
        p.GetComponent <Animator>().SetFloat("whipX", -1);
        p.GetComponent <Animator>().SetTrigger("Whip");
        p.GetComponent <Animator>().SetTrigger("WhipHoldDone");
        StartCoroutine(MoveToPosition(GameObject.Find("ThrowEnemy (2)").GetComponent <TopDownController>(), Vector3.right, .3f, true));
        yield return(new WaitForSeconds(1f));

        yield return(new WaitForSeconds(1f));

        SoundManager.Instance.PlaySound(SoundManager.Sound.Music_Transition2);
        FadeTransitionScreen.Instance.Transition(() =>
        {
            SceneManager.LoadScene(p.GetComponent <PlayerController>().sceneToWarpBackTo);
        });
    }