Esempio n. 1
0
        public override bool VisitStmtVarDefBase([NotNull] GamaParser.StmtVarDefBaseContext context)
        {
            var name = context.Symbol().GetText();
            var val  = Top.FindValue(name);

            // Duplicate variable definition (parent frames can have same variable, it will be overriden in current frame)
            if (val != null)
            {
                NamespaceContext.Context.AddError(new ErrorDuplicateVariable(context));
                return(false);
            }
            val = VisitExpression(context.expr());
            if (val == null)
            {
                return(false);
            }

            /* LLVM */
            CurrentBlock.PositionBuilderAtEnd(Builder);
            var alloc = Builder.BuildAlloca(val.Type.UnderlyingType, name);

            Builder.BuildStore(val.Value, alloc);

            Top.AddValue(name, new GamaValueRef(val.Type, alloc, true));

            return(true);
        }
Esempio n. 2
0
        public override bool VisitStmtVarDefNull([NotNull] GamaParser.StmtVarDefNullContext context)
        {
            var name = context.Symbol().GetText();
            var val  = Top.FindValue(name);

            if (val != null)
            {
                NamespaceContext.Context.AddError(new ErrorDuplicateVariable(context));
                return(false);
            }
            var ty = NamespaceContext.FindTypeRefGlobal(context.typeName());

            if (ty == null)
            {
                NamespaceContext.Context.AddError(new ErrorTypeNotFound(context.typeName()));
                return(false);
            }
            if (ty == InstanceTypes.Void)
            {
                NamespaceContext.Context.AddError(new ErrorVariableVoid(context.typeName()));
                return(false);
            }

            /* LLVM */
            CurrentBlock.PositionBuilderAtEnd(Builder);
            if (ty is GamaFunction) // Functionals are not allocated directly, instead a pointer is allocateds
            {
                var ptr   = new GamaPointer(ty);
                var alloc = Builder.BuildAlloca(ptr.UnderlyingType, name);
                Builder.BuildStore(LLVMValueRef.CreateConstPointerNull(ptr.UnderlyingType), alloc);

                Top.AddValue(name, new GamaValueRef(ty, alloc, true));
            }
            else
            {
                var alloc = Builder.BuildAlloca(ty.UnderlyingType, name);
                // TODO: maybe add an option to not null initialize these variable definitions
                // Possible speed boost
                Builder.BuildStore(LLVMValueRef.CreateConstNull(ty.UnderlyingType), alloc);

                Top.AddValue(name, new GamaValueRef(ty, alloc, true));
            }

            return(true);
        }
Esempio n. 3
0
        public override bool VisitStmtVarDefFull([NotNull] GamaParser.StmtVarDefFullContext context)
        {
            var name = context.Symbol().GetText();
            var val  = Top.FindValue(name);

            if (val != null)
            {
                NamespaceContext.Context.AddError(new ErrorDuplicateVariable(context));
                return(false);
            }
            var ty = NamespaceContext.FindTypeRefGlobal(context.typeName());

            if (ty == null)
            {
                NamespaceContext.Context.AddError(new ErrorTypeNotFound(context.typeName()));
                return(false);
            }
            if (ty == InstanceTypes.Void)
            {
                NamespaceContext.Context.AddError(new ErrorVariableVoid(context.typeName()));
                return(false);
            }
            val = VisitExpression(ty, context.expr());
            if (val == null)
            {
                return(false);
            }
            // If expression compiler returns a function then it's impossible for a type mismatch to happen
            // Expression compiler checks for type mismatches when evaluating function pointers
            // Alsp no need to check if 'ty' is a GamaFunction either, expressiom compiler already did that
            if (val.Type is GamaFunction valtyfn)
            {
                var tyfn = new GamaPointer(ty as GamaFunction);
                /* LLVM */
                CurrentBlock.PositionBuilderAtEnd(Builder);
                var alloc = Builder.BuildAlloca(tyfn.UnderlyingType, name);
                Builder.BuildStore(val.Value, alloc);

                Top.AddValue(name, new GamaValueRef(ty, alloc, true));
                return(true);
            }

            // If not function, there might be a mismatch. Check it and error if it mismatches
            if (val.Type != ty)
            {
                NamespaceContext.Context.AddError(new ErrorTypeMismatch(context.expr()));
                return(false);
            }

            /* LLVM */
            // One block above to avoid dumb C# error message saying 'alloc' is already defined (SOMEHOW)
            {
                CurrentBlock.PositionBuilderAtEnd(Builder);
                var alloc = Builder.BuildAlloca(ty.UnderlyingType, name);
                Builder.BuildStore(val.Value, alloc);

                Top.AddValue(name, new GamaValueRef(ty, alloc, true));
            }

            return(true);
        }