public void OnCollisionEnter(Collision collision) { GameObject otherGO = collision.collider.gameObject; if (otherGO.tag != "Teeth") { skull.TakeDamage(); } }
public void CauseDamage() { if (isHurting == true) { _damageTime += Time.deltaTime; if (_damageTime >= _nextDamagePoint) { _damageTime = 0.0f; skull.TakeDamage(); } } }