Esempio n. 1
0
    protected virtual void SpawnToolTip(TooltipTypes type, object _obj)
    {
        bool   make_generic = false;
        string generic_text = "";

        ToolTipInstance = Instantiate(ToolTipFactory.GetPrefab(type, _obj, out make_generic, out generic_text)).GetComponent <UI_ToolTip_Base>();

        if (make_generic)
        {
            _obj = new GenericToolTipTarget(string.IsNullOrEmpty(generic_text) ? DisplayText : generic_text);
        }

        InitializeToolTip(_obj);
    }
Esempio n. 2
0
    public static GameObject GetPrefab(TooltipTypes type, object _obj, out bool _make_generic, out string text)
    {
        _make_generic = false;
        text          = "";
        //  MDebug.Log(_obj.ToString());
        switch (type)
        {
        case TooltipTypes.ability_generic:
            if (_obj is UnitAction_ApplyEffectFromWeapon)
            {
                return(LoadFromSource("ability_attack"));
            }

            if (_obj is UnitAction_ApplyEffect)
            {
                return(LoadFromSource("ability_apply_effect"));
            }

            if (_obj is UnitActionBase)
            {
                return(LoadFromSource("ability"));
            }


            goto default;


        case TooltipTypes.weapon_class:
            return(LoadFromSource("weapon"));

        case TooltipTypes.effect:
            return(LoadFromSource("effect"));

        case TooltipTypes.generic_text:
            _make_generic = true;
            return(LoadFromSource("simple"));


        case TooltipTypes.turn_list_item:
            if (_obj is Unit)
            {
                return(LoadFromSource("unit"));
            }
            else if (_obj is WorldCrumbler)
            {
                _make_generic = true;
                text          = "World Crumble";
                return(LoadFromSource("simple"));
            }
            else if (_obj is TurnSystemMockData.TurnSystemMock)
            {
                _make_generic = true;
                text          = (_obj as TurnSystemMockData.TurnSystemMock).GetID();
                return(LoadFromSource("simple"));
            }
            goto default;

        default:
            _make_generic = true;
            text          = "you should define a tooltip\ntype in this ui element";
            return(LoadFromSource("simple"));
        }
    }