public override string GetLocalizedTooltip() { string text = LocaleFormatter.FormatGeneric("AIINFO_WATER_CONSUMPTION", new object[] { this.GetWaterConsumption() * 16 }) + Environment.NewLine + LocaleFormatter.FormatGeneric("AIINFO_ELECTRICITY_CONSUMPTION", new object[] { this.GetElectricityConsumption() * 16 }); if (this.m_waterConsumption > 0) { return(TooltipHelper.Append(base.GetLocalizedTooltip(), TooltipHelper.Format(new string[] { LocaleFormatter.Info1, text, LocaleFormatter.Info2, LocaleFormatter.FormatGeneric("AIINFO_WATER_INTAKE", new object[] { this.m_waterConsumption * 16 * m_consumption_multiplier }) }))); } return(TooltipHelper.Append(base.GetLocalizedTooltip(), TooltipHelper.Format(new string[] { LocaleFormatter.Info1, text, LocaleFormatter.Info2, LocaleFormatter.FormatGeneric("AIINFO_WATER_OUTLET", new object[] { this.m_waterConsumption * 16 * m_consumption_multiplier }) }))); }
public override string GetLocalizedTooltip() { return(TooltipHelper.Append(base.GetLocalizedTooltip(), TooltipHelper.Format(new string[] { LocaleFormatter.Info2, LocaleFormatter.FormatGeneric("AIINFO_WATER_OUTLET", new object[] { 0 }) }))); }
public static string GetLocalizedTooltip(Asset asset, PrefabInfo prefab, string title) { MilestoneInfo unlockMilestone = prefab.GetUnlockMilestone(); string text = TooltipHelper.Format(new string[] { LocaleFormatter.Title, title, LocaleFormatter.Sprite, (!string.IsNullOrEmpty(prefab.m_InfoTooltipThumbnail)) ? prefab.m_InfoTooltipThumbnail : prefab.name, LocaleFormatter.Text, (asset.findIt2Description + Asset.GetLocalizedDescription(prefab)), LocaleFormatter.Locked, (!ToolsModifierControl.IsUnlocked(unlockMilestone)).ToString() }); ToolsModifierControl.GetUnlockingInfo(unlockMilestone, out string unlockDesc, out string currentValue, out string targetValue, out string progress, out string locked); string addTooltip = TooltipHelper.Format(new string[] { LocaleFormatter.LockedInfo, locked, LocaleFormatter.UnlockDesc, unlockDesc, LocaleFormatter.UnlockPopulationProgressText, progress, LocaleFormatter.UnlockPopulationTarget, targetValue, LocaleFormatter.UnlockPopulationCurrent, currentValue }); text = TooltipHelper.Append(text, addTooltip); PrefabAI aI = prefab.GetAI(); if (aI != null) { text = TooltipHelper.Append(text, aI.GetLocalizedTooltip()); } if (prefab is PropInfo || prefab is TreeInfo) { text = TooltipHelper.Append(text, TooltipHelper.Format(new string[] { LocaleFormatter.Cost, LocaleFormatter.FormatCost(prefab.GetConstructionCost(), false) })); } return(text); }
private void SpawnEntry(string name, bool enabled, MilestoneInfo info) { var landscapingInfo = (LandscapingPanel.LandscapingInfo) typeof(LandscapingPanel).GetProperty("landscapingInfo", BindingFlags.NonPublic | BindingFlags.Instance) .GetValue(this, null); landscapingInfo.m_DirtPrice = Singleton <TerrainManager> .instance.m_properties.m_dirtPrice; float cost = (float)((double)landscapingInfo.m_DirtPrice * 65536.0 / 262144.0 * 512.0 / 100.0); string str = TooltipHelper.Format(LocaleFormatter.Title, Locale.Get("LANDSCAPING_TITLE", name), LocaleFormatter.Sprite, name, LocaleFormatter.Text, Locale.Get("LANDSCAPING_DESC", name), LocaleFormatter.Locked, (!enabled).ToString(), LocaleFormatter.Cost, LocaleFormatter.FormatCubicCost(cost)); if (Singleton <UnlockManager> .exists) { string unlockDesc; string currentValue; string targetValue; string progress; string locked; ToolsModifierControl.GetUnlockingInfo(info, out unlockDesc, out currentValue, out targetValue, out progress, out locked); string addTooltip = TooltipHelper.Format(LocaleFormatter.LockedInfo, locked, LocaleFormatter.UnlockDesc, unlockDesc, LocaleFormatter.UnlockPopulationProgressText, progress, LocaleFormatter.UnlockPopulationTarget, targetValue, LocaleFormatter.UnlockPopulationCurrent, currentValue); str = TooltipHelper.Append(str, addTooltip); } //begin mod string buttonName; UITextureAtlas buttonAtlas; UIComponent tooltipBox; if (name == "Ditch") { buttonName = "TerrainDitch"; buttonAtlas = Util.CreateAtlasFromEmbeddedResources(Assembly.GetExecutingAssembly(), "NaturalResourcesBrush.resources", new List <string> { "TerrainDitch" }); tooltipBox = GeneratedPanel.landscapingTooltipBox; } else if (name == "Sand") { buttonName = "ResourceSand"; tooltipBox = GeneratedPanel.tooltipBox; buttonAtlas = UIView.GetAView().defaultAtlas; } else { buttonName = "Landscaping" + name; buttonAtlas = null; tooltipBox = GeneratedPanel.landscapingTooltipBox; } var button = (UIButton)this.SpawnEntry(name, str, buttonName, (UITextureAtlas)buttonAtlas, tooltipBox, enabled); button.objectUserData = (object)landscapingInfo; //end mod }