/// <summary>
 /// Checking if objective can be submitted
 /// </summary>
 /// <param name="objective"></param>
 private void TryToSubmitObjective(ObjectiveSO objective)
 {
     if (_currentQuest.Objective.Contains(objective) && CanAcceptObjective(objective))
     {
         SubmitObjective(objective);
     }
     else
     {
         TooltipActionEvent?.Invoke(tooltipTextSO.WrongObjective);
     }
 }
        /// <summary>
        /// Activate next quest in the list using button
        /// </summary>
        private void ActivateQuest()
        {
            if (_currentQuestIndex >= quests.Count)
            {
                TooltipActionEvent?.Invoke(tooltipTextSO.NoMoreQuest);
                return;
            }

            _currentQuest = quests[_currentQuestIndex];
            _currentQuestIndex++;
            ChangeQuestActiveState(true);
        }
        /// <summary>
        /// Add objective to the _submittedObjectives and check if quest can be finished
        /// </summary>
        /// <param name="objective"></param>
        private void SubmitObjective(ObjectiveSO objective)
        {
            _submittedObjectives.Add(objective);

            ObjectiveSubmittedEvent?.Invoke();
            string endValue = string.Format(tooltipTextSO.ObjectiveSubmitted, objective.ObjectiveName);

            TooltipActionEvent?.Invoke(endValue);

            if (_submittedObjectives.Count == _currentQuest.Objective.Count)
            {
                FinishQuest();
            }
        }
        /// <summary>
        /// Change state of current quest
        /// </summary>
        /// <param name="newState"></param>
        private void ChangeQuestActiveState(bool newState)
        {
            _isQuestActive = newState;

            activateQuestButton.interactable = !newState;
            finishQuestButton.interactable   = newState;

            objective1.interactable = objective2.interactable = objective3.interactable = newState;

            if (newState)
            {
                string endValue = string.Format(tooltipTextSO.QuestActive, _currentQuest.QuestName);

                QuestActiveEvent?.Invoke(_currentQuest);
                TooltipActionEvent?.Invoke(endValue);
            }
            else
            {
                string endValue = string.Format(tooltipTextSO.QuestFinished, _currentQuest.QuestName);

                QuestFinishedEvent?.Invoke();
                TooltipActionEvent?.Invoke(endValue);
            }
        }