public void Init() { idea = dm.GetRandomIdea(); SetText(idea.GetDescription()); // TODO Based on difficulty and available symbols, choose to use some or all of them for (int index = 0; index < 3; index++) { UpdateSymbol(index, index < idea.genres.Length ? idea.genres[index] : Genre.None); } paperRenderer.flipX = Toolkit.CoinFlip(); }
public void TestCoinFlip() { int result = 0; for (int i = 0; i < 100; i++) { result += Toolkit.CoinFlip() ? 1 : 0; } // May occasionally get a false positive, but more interations = zzzzzzz Assert.Greater(result, 10); Assert.Less(result, 90); }