Esempio n. 1
0
    public void SaveLevel()
    {
        var db = new DB();

        Debug.Log(spawn);
        db.startpos = spawn;
        foreach (Transform t in level)
        {
            var w = t.GetComponent <Tool>();
            var b = new Tooldb {
                toolid = w.toolid, Pos = w.pos, rot = w.rot, scale = w.scale
            };

            var txt = t.GetComponent <TextMesh>();
            if (txt != null)
            {
                b.text = txt.text;
            }
            var score = t.GetComponent <Score>();
            if (score != null)
            {
                b.spawn = score.spawn;
            }
            var anim = t.GetComponent <AnimHelper>();
            if (anim != null)
            {
                b.animSpeedFactor  = anim.animationSpeedFactor;
                b.timeOffsetFactor = anim.TimeOffsetFactor;
            }

            var wall = t.GetComponent <Wall>();
            if (wall != null)
            {
                b.speedTrackVell = wall.SpeedTrackVell;
            }

            db.tools.Add(b);
        }
        Map.Dispose();
        Map = new MemoryStream();
        DB.xml.Serialize(Map, db);
    }
Esempio n. 2
0
    public void SaveLevel()
    {

        var db = new DB();
        Debug.Log(spawn);
        db.startpos = spawn;
        foreach (Transform t in level)
        {
            var w = t.GetComponent<Tool>();
            var b = new Tooldb { toolid = w.toolid, Pos = w.pos, rot = w.rot, scale = w.scale };

            var txt = t.GetComponent<TextMesh>();
            if (txt != null)
                b.text = txt.text;
            var score = t.GetComponent<Score>();
            if (score != null)
                b.spawn = score.spawn;
            var anim = t.GetComponent<AnimHelper>();
            if (anim != null)
            {
                b.animSpeedFactor = anim.animationSpeedFactor;
                b.timeOffsetFactor = anim.TimeOffsetFactor;
            }

            var wall = t.GetComponent<Wall>();
            if (wall != null)
            {
                b.speedTrackVell = wall.SpeedTrackVell;                
            }

            db.tools.Add(b);
            
        }
        Map.Dispose();
        Map = new MemoryStream();
        DB.xml.Serialize(Map, db);                        
        
    }