public override void displayPlayer(PlayerInfo _pInfo) { string output = ""; output += new ClientInfoList(_pInfo, _options).DisplayShort(_sep); output += _sep; output += new ToolbeltList(_pInfo, _options).Display(_sep); SendOutput(output); }
public override void displayPlayer(PlayerInfo _pInfo) { string output = ""; output += new ClientInfoList(_pInfo, _options).Display(_sep); output += _sep; output += new StatsList(_pInfo, _options).Display(_sep); output += _sep; output += new BuffList(_pInfo, _options).Display(_sep); output += _sep; output += new SkillList(_pInfo, _options).Display(_sep); output += _sep; output += new QuestList(_pInfo, _options).Display(_sep); output += _sep; output += new SpawnpointList(_pInfo, _options).Display(_sep); output += _sep; output += new WaypointList(_pInfo, _options).Display(_sep); output += _sep; output += new FavoriteRecipeList(_pInfo, _options).Display(_sep); output += _sep; output += new UnlockedRecipeList(_pInfo, _options).Display(_sep); output += _sep; output += new CraftingQueue(_pInfo, _options).Display(_sep); output += _sep; output += new ToolbeltList(_pInfo, _options).Display(_sep); output += _sep; output += new EquipmentList(_pInfo, _options).Display(_sep); output += _sep; output += new BagList(_pInfo, _options).Display(_sep); output += _sep; // todo: // friends // tracked friends // _pdf.trackedFriendEntityIds //List<int> // claims (_ppd.LPBlocks) // list owned storage containers and doors for the players SendOutput(output); }