public bool Damage(ToolType toolType, ToolMaterial toolMaterial) { if (toolType.CanHarvest(this.toolType) && toolMaterial.StrongEnough(this.toolMaterial)) { float multiplier = toolType.RightTool(this.toolType) ? toolMaterial.Multiplier : 1; currentDamage += Time.deltaTime * multiplier * 0.666666f; if (currentDamage >= totalDamage) { if (destroyed) { return(true); } destroyed = true; ItemEntity.Spawn(transform.position, item, 1); } } else { currentDamage += Time.deltaTime * 0.2f; } if (currentDamage >= totalDamage) { destroyed = true; OnDestroyed(); Destroy(gameObject); return(true); } return(false); }