Esempio n. 1
0
        /// <summary>
        /// Constructor
        /// </summary>
        public ShapeCreatorPanel(DockingContainer container)
            : base(container)
        {
            //
            // Required for Windows Form Designer support
            //
            InitializeComponent();

            // Add help button
            _helpbutton           = new ToolStripHelpButton(Text);
            _helpbutton.Alignment = ToolStripItemAlignment.Right;
            toolStrip.Items.Insert(0, _helpbutton);


            label_Description.Text = null;

            IProject.NewProjectLoaded            += new EventHandler(IProject_NewProjectLoaded);
            IProject.ProjectUnloaded             += new EventHandler(IProject_ProjectUnloaded);
            PrefabDesc.OnPrefabSaved             += new EventHandler(PrefabDesc_OnPrefabSaved);
            PrefabDesc.OnPrefabPropertiesChanged += new EventHandler(PrefabDesc_OnPrefabPropertiesChanged);
            treeView_Creators.ImageList           = TreeViewImages.ImageList;

            // Incremental search
            searchPanel.FilterChanged += new EventHandler(searchPanel_FilterChanged);

            // Used for UI updates in case the prefab directory changes (to update view of available prefabs)
            EditorManager.EditorSettingsChanged += new EditorSettingsChangedEventHandler(EditorManager_EditorSettingsChanged);

            // UI updates of ShapeCreatorPanel can be triggered from the EditorManager.GUI as desired (e.g. when ShapeCreators
            // have been added in custom plugins from e.g. some scene callback and they should be available in the list)
            EditorManager.GUI.ShapeCreatorUpdateRequest += new EventHandler(EditorManager_GUI_ShapeCreatorUpdateRequest);
        }
        /// <summary>
        /// Constructor
        /// </summary>
        public ShapeCreatorPanel(DockingContainer container)
            : base(container)
        {
            //
              // Required for Windows Form Designer support
              //
              InitializeComponent();

              // Add help button
              _helpbutton = new ToolStripHelpButton(Text);
              _helpbutton.Alignment = ToolStripItemAlignment.Right;
              toolStrip.Items.Insert(0, _helpbutton);

              label_Description.Text = null;

              IProject.NewProjectLoaded += new EventHandler(IProject_NewProjectLoaded);
              IProject.ProjectUnloaded += new EventHandler(IProject_ProjectUnloaded);
              PrefabDesc.OnPrefabSaved += new EventHandler(PrefabDesc_OnPrefabSaved);
              PrefabDesc.OnPrefabPropertiesChanged += new EventHandler(PrefabDesc_OnPrefabPropertiesChanged);
              treeView_Creators.ImageList = TreeViewImages.ImageList;

              // Incremental search
              searchPanel.FilterChanged += new EventHandler(searchPanel_FilterChanged);

              // Used for UI updates in case the prefab directory changes (to update view of available prefabs)
              EditorManager.EditorSettingsChanged += new EditorSettingsChangedEventHandler(EditorManager_EditorSettingsChanged);

              // UI updates of ShapeCreatorPanel can be triggered from the EditorManager.GUI as desired (e.g. when ShapeCreators
              // have been added in custom plugins from e.g. some scene callback and they should be available in the list)
              EditorManager.GUI.ShapeCreatorUpdateRequest += new EventHandler(EditorManager_GUI_ShapeCreatorUpdateRequest);
        }
Esempio n. 3
0
        public ResourceViewerPanel(DockingContainer container) : base(container)
        {
            InitializeComponent();

            // Add help button
            _helpbutton = new ToolStripHelpButton(Text);
            resourceMasterPanel.ToolStrip.Items.Add(_helpbutton);

            // show auto thumbnail button to enable auto thumbnail feature
            resourceMasterPanel.ShowAutoThumbnailButton();

            EditorManager.SceneClosing += new CancelEventHandler(EditorManager_SceneClosing);
        }
        public ResourceViewerPanel(DockingContainer container)
            : base(container)
        {
            InitializeComponent();

              // Add help button
              _helpbutton = new ToolStripHelpButton(Text);
              resourceMasterPanel.ToolStrip.Items.Add(_helpbutton);

              // show auto thumbnail button to enable auto thumbnail feature
              resourceMasterPanel.ShowAutoThumbnailButton();

              EditorManager.SceneClosing += new CancelEventHandler(EditorManager_SceneClosing);
        }
        public ResourceViewerPanel(DockingContainer container)
            : base(container)
        {
            InitializeComponent();

              // Add help button
              _helpbutton = new ToolStripHelpButton(Text);
              resourceMasterPanel.ToolStrip.Items.Add(_helpbutton);

              // show auto thumbnail button to enable auto thumbnail feature
              resourceMasterPanel.ShowAutoThumbnailButton();

              EditorManager.SceneClosing += new CancelEventHandler(EditorManager_SceneClosing);

            #if !HK_DEBUG
              this.TabText += " (More information available in Dev or Debug builds)";
            #endif
        }
        public HavokPhysicsPanel(DockingContainer container)
            : base(container)
        {
            InitializeComponent();
              SetupCollisionDataGridView();

              GetHavokPhysicsParams();
              GetWorldRuntimeCollisionParams();
              UpdateStatus();

              // Add help button
              _helpbutton = new ToolStripHelpButton(Text);
              ToolStrip.Items.Add(_helpbutton);

              EditorManager.EditorModeChanged += new EditorModeChangedEventHandler(EditorManager_EditorModeChanged);
              EditorManager.CustomSceneSerialization += new CustomSceneSerializationEventHandler(EditorManager_CustomSceneSerialization);
              EditorManager.SceneChanged += new SceneChangedEventHandler(EditorManager_SceneChanged);
              IScene.LayerChanged += new LayerChangedEventHandler(IScene_LayerChanged);
              EditorManager.EditorSettingsChanged += EditorManager_EditorSettingsChanged;
        }
Esempio n. 7
0
        public HavokPhysicsPanel(DockingContainer container)
            : base(container)
        {
            InitializeComponent();
            SetupCollisionDataGridView();

            GetHavokPhysicsParams();
            GetWorldRuntimeCollisionParams();
            UpdateStatus();

            // Add help button
            _helpbutton = new ToolStripHelpButton(Text);
            ToolStrip.Items.Add(_helpbutton);

            EditorManager.EditorModeChanged        += new EditorModeChangedEventHandler(EditorManager_EditorModeChanged);
            EditorManager.CustomSceneSerialization += new CustomSceneSerializationEventHandler(EditorManager_CustomSceneSerialization);
            EditorManager.SceneChanged             += new SceneChangedEventHandler(EditorManager_SceneChanged);
            IScene.LayerChanged += new LayerChangedEventHandler(IScene_LayerChanged);
            EditorManager.EditorSettingsChanged += EditorManager_EditorSettingsChanged;
            IScene.PropertyChanged += IScene_PropertyChanged;
        }
Esempio n. 8
0
        /// <summary>
        /// Constructor
        /// </summary>
        public EnginePanel(DockingContainer container)
            : base(container)
        {
            // This call is required by the Windows.Forms Form Designer.
              InitializeComponent();
              _helpbutton = new ToolStripHelpButton(Text);
              toolStrip_EnginePanel.Items.Add(_helpbutton);

              // I put this into a separate function because VS messed it up too often!
              this.visionView = new ManagedFramework.VisionView();
              GizmoBase.GizmoChanged += new ShapeDragModeEventHandler(View.OnGizmoChanged);

              this.visionView.BackColor = System.Drawing.Color.DarkGray;
              this.visionView.CurrentContext = null;
              this.visionView.Dirty = true;
              this.visionView.Location = new System.Drawing.Point(0, 0);
              this.visionView.Name = "visionView";
              this.visionView.Size = new System.Drawing.Size(640, 480);
              this.visionView.TabIndex = 9;
              this.visionView.Dock = DockStyle.Fill;
              this.visionView.AllowDrop = true; // shape creators

              DockHandler.AllowRedocking = true;

              this.panel_VisionView.Controls.Add(this.visionView);

              // register vision view listeners
              EditorManager.SceneChanged += new SceneChangedEventHandler(visionView.OnSceneChanged);
              EditorScene.ShapeChanged += new ShapeChangedEventHandler(visionView.OnShapeChanged);
              EditorScene.PropertyChanged += new CSharpFramework.PropertyChangedEventHandler(visionView.OnPropertyChanged);
              EditorScene.LayerChanged += new LayerChangedEventHandler(EditorScene_LayerChanged);
              EditorManager.EditorModeChanged += new EditorModeChangedEventHandler(EditorManager_EditorModeChanged);
              VisionViewBase.MouseContextChanged += new ContextChangedEventHandler(this.OnMouseContextChanged);
              GizmoBase.GizmoChanged += new ShapeDragModeEventHandler(this.OnGizmoChanged);
              EditorManager.SceneChanged += new SceneChangedEventHandler(EditorManager_SceneChanged);
              EditorManager.SceneEvent += new SceneEventHandler(enginePanel_SceneEvent);
              ViewIconSettings.OnViewIconSettingsChanged += new EventHandler(ViewIconSettings_OnViewIconSettingsChanged);
              EditorApp.ActiveView = visionView;

              // register gizmo listeners
              EditorScene.ShapeChanged += new ShapeChangedEventHandler(visionView.Gizmo.OnShapeChanged);
              EditorScene.PropertyChanged += new CSharpFramework.PropertyChangedEventHandler(visionView.Gizmo.OnPropertyChanged);
              EditorScene.PropertyChanged += new CSharpFramework.PropertyChangedEventHandler(this.OnPropertyChanged);
              EditorScene.LayerChanged += new CSharpFramework.LayerChangedEventHandler(visionView.Gizmo.OnLayerChanged);
              EditorManager.SceneChanged += new CSharpFramework.SceneChangedEventHandler(visionView.Gizmo.OnSceneChanged);
              EditorManager.ShapeSelectionChanged += new ShapeSelectionChangedEventHandler(visionView.Gizmo.OnSelectionChanged);
              EditorManager.ShapeSelectionChanged += new ShapeSelectionChangedEventHandler(EditorManager_ShapeSelectionChanged);
              //EditorScene.V3DChanged += new V3DChangedEventHandler(visionView.Gizmo.OnV3DChanged);
              VisionViewBase.ProjectionModeChanged += new EventHandler(VisionViewBase_ProjectionModeChanged);
              // set the default move context
              visionView.SetDefaultContext();
              visionView.Gizmo.DragMode = ShapeDragMode.MOVE;

              // setup the context menus
              // the item's implementation is in this class because the View doesn't know about actions
              visionView.ContextMenu_SelShapes = contextMenuStrip_SelShapes;
              visionView.ContextMenu_View = contextMenuStrip_View;

              // register some shortcuts
              ShortCutConfig shortcuts = EditorManager.ShortCuts;
              shortcuts.Add(new MenuItemShortCut(pasteAtCursorToolStripMenuItem, Keys.None));
              shortcuts.Add(new MenuItemShortCut(showGridToolStripMenuItem, Keys.G));
              shortcuts.Add(new MenuItemShortCut(toolStripButton_EnableMoveSnap, Keys.None));
              shortcuts.Add(new MenuItemShortCut(toolStripButton_EnableAngleSnap, Keys.None));
              shortcuts.Add(new MenuItemShortCut(solidToolStripMenuItem, Keys.None));
              shortcuts.Add(new MenuItemShortCut(wireframeToolStripMenuItem, Keys.None));
              shortcuts.Add(new MenuItemShortCut(sceneOriginToolStripMenuItem, Keys.None));
              shortcuts.Add(new MenuItemShortCut(cameraPositionToolStripMenuItem1, Keys.None));
              shortcuts.Add(new MenuItemShortCut(traceHitToolStripMenuItem, Keys.None));
              shortcuts.Add(new MenuItemShortCut(ToolStripMenuItem_View_Properties, Keys.None));
              shortcuts.Add(new MenuItemShortCut(cameraPositionToolStripMenuItem, Keys.None));
              shortcuts.Add(new MenuItemShortCut(shapeOriginToolStripMenuItem, Keys.None));
              shortcuts.Add(new MenuItemShortCut(pivotToolStripMenuItem, Keys.None)); // drop to floor
              shortcuts.Add(new MenuItemShortCut(boundingBoxToolStripMenuItem, Keys.None)); // drop to floor
              shortcuts.Add(new MenuItemShortCut(bottomCenterToolStripMenuItem, Keys.None)); // drop to floor
              shortcuts.Add(new MenuItemShortCut(selectInTreeViewToolStripMenuItem, Keys.Control | Keys.T));
              shortcuts.Add(new MenuItemShortCut(Profiling_Next, Keys.None));
              shortcuts.Add(new MenuItemShortCut(Profiling_Previous, Keys.None));

              shortcuts.Add(new MenuItemShortCut(directionPosXToolStripMenuItem, Keys.None));
              shortcuts.Add(new MenuItemShortCut(directionNegXToolStripMenuItem, Keys.None));
              shortcuts.Add(new MenuItemShortCut(directionPosYToolStripMenuItem, Keys.None));
              shortcuts.Add(new MenuItemShortCut(directionNegYToolStripMenuItem, Keys.None));
              shortcuts.Add(new MenuItemShortCut(directionCeilingToolStripMenuItem, Keys.None));
              shortcuts.Add(new MenuItemShortCut(directionFloorToolStripMenuItem, Keys.None));

              // Register some tool strip shortcuts
              shortcuts.Add(new MenuItemShortCut(ToolStripMenuItem_Perspective, Keys.Alt | Keys.Control | Keys.P));
              shortcuts.Add(new MenuItemShortCut(ToolStripMenuItem_PerspectiveTop, Keys.Control | Keys.Shift | Keys.T));
              shortcuts.Add(new MenuItemShortCut(ToolStripMenuItem_PerspectiveFront, Keys.Control | Keys.Shift | Keys.F));
              shortcuts.Add(new MenuItemShortCut(ToolStripMenuItem_PerspectiveRight, Keys.Control | Keys.Shift | Keys.R));

              shortcuts.Add(new MenuItemShortCut(ToolStripMenuItem_Top, Keys.Alt | Keys.Control | Keys.T));
              shortcuts.Add(new MenuItemShortCut(ToolStripMenuItem_Front, Keys.Alt | Keys.Control | Keys.F));
              shortcuts.Add(new MenuItemShortCut(ToolStripMenuItem_Right, Keys.Alt | Keys.Control | Keys.R));
              shortcuts.Add(new ToolStripSplitButtonShortCut(ToolStripButton_ZoomFit, Keys.F));
              shortcuts.Add(new ToolStripItemShortCut(ToolStripButton_IsolateSelection, Keys.I));

              shortcuts.Add(new ToolStripSplitButtonShortCut(ToolStripSplitButton_MoveSensitivity, Keys.Alt | Keys.Control | Keys.U));

              // Alignment shortcuts
              shortcuts.Add(new MenuItemShortCut(AlignToGridToolStripMenuItem, Keys.Alt | Keys.Control | Keys.G));
              shortcuts.Add(new MenuItemShortCut(AlignToObjectToolStripMenuItem, Keys.Alt | Keys.Control | Keys.O));
              shortcuts.Add(new MenuItemShortCut(AlignToHitPointToolStripMenuItem, Keys.Alt | Keys.Control | Keys.H));
              shortcuts.Add(new MenuItemShortCut(AlignToHitPointNormalToolStripMenuItem, Keys.Alt | Keys.Control | Keys.N));

              // associate drop-to-floor directions
              directionPosXToolStripMenuItem.Tag = Vector3F.XAxis;
              directionNegXToolStripMenuItem.Tag = -Vector3F.XAxis;
              directionPosYToolStripMenuItem.Tag = Vector3F.YAxis;
              directionNegYToolStripMenuItem.Tag = -Vector3F.YAxis;
              directionCeilingToolStripMenuItem.Tag = Vector3F.ZAxis;
              directionFloorToolStripMenuItem.Tag = -Vector3F.ZAxis;

              // get the drop down and cache for changing playmode
              _play_Dropdown = toolStripDropDownButton_PlayMode.DropDown;

              this.toolStripButton_MoveCameraWithKeys.Checked = EditorManager.Settings.MoveCameraWithKeys; //use settings from EditorSettingsBase

              if (!DesignMode)
              {
            this.SetMoveSensitivity(EditorManager.Settings.MoveSensitivity);
              }
              UpdateToolbarStatus();
        }
        /// <summary>
        /// Constructor
        /// </summary>
        public ShapeTreePanel(DockingContainer container)
            : base(container)
        {
            // This call is required by the Windows.Forms Form Designer.
            InitializeComponent();

              // Add help buttons
              _helpbuttonShapes = new ToolStripHelpButton("Shapes Panel");
              toolStrip_Shapes.Items.Add(_helpbuttonShapes);
              _helpbuttonLayers = new ToolStripHelpButton("Layer Panel");
              toolStrip1.Items.Add(_helpbuttonLayers);

              //check if in design mode. visual studio 2010 can crash when you try to call any static functions or members from EditorManager when in design mode
              if (System.ComponentModel.LicenseManager.UsageMode != System.ComponentModel.LicenseUsageMode.Designtime)
              {
            // set specific image lists
            shapeTreeView.ImageList = EditorManager.GUI.ShapeTreeImages.ImageList;

            EditorManager.SceneChanged += new SceneChangedEventHandler(shapeTreeView.OnSceneChanged);
            EditorManager.SceneChanged += new SceneChangedEventHandler(EditorManager_SceneChanged);

            EditorScene.ShapeChanged += new ShapeChangedEventHandler(shapeTreeView.OnShapeChanged);
            EditorScene.LayerChanged += new LayerChangedEventHandler(shapeTreeView.OnLayerChanged);
            EditorScene.LayerChanged += new LayerChangedEventHandler(EditorScene_LayerChanged);

            //EditorScene.LayerChanged += new LayerChangedEventHandler(layerListView.OnLayerChanged);
            //EditorManager.SceneChanged += new SceneChangedEventHandler(layerListView.OnSceneChanged);

            CSharpFramework.Layer.ActiveShapeChanged += new CSharpFramework.Layer.ActiveShapeChangedEventHandler(Layer_ActiveShapeChanged);
            shapeTreeView.NodeStateChanged += new CSharpFramework.TreeViewMS.NodeStateChangedEventHandlers(shapeTreeView_NodeStateChanged);

            // make these two context menus available in the control
            treeView_Layers.ContextMenu_Layers = this.contextMenuStrip_Layer;
            treeView_Layers.ContextMenu_Zones = this.contextMenuStrip_Zones;
            treeView_Layers.OnSelectionChanged += new EventHandler(treeView_Layers_OnSelectionChanged);
            UpdateLayerToolbar();
            UpdatedLayerInfoPanelVisible = false;

            // associate drop-to-floor directions
            directionPosXToolStripMenuItem.Tag = Vector3F.XAxis;
            directionNegXToolStripMenuItem.Tag = -Vector3F.XAxis;
            directionPosYToolStripMenuItem.Tag = Vector3F.YAxis;
            directionNegYToolStripMenuItem.Tag = -Vector3F.YAxis;
            directionCeilingToolStripMenuItem.Tag = Vector3F.ZAxis;
            directionFloorToolStripMenuItem.Tag = -Vector3F.ZAxis;

              }
        }
        public TerrainEditorPanel(DockingContainer container)
            : base(container)
        {
            // actually this has to be done here
              this.brushListCtrl1 = new TerrainEditorPlugin.Controls.BrushListCtrl();
              this.brushListCtrl1.Dock = System.Windows.Forms.DockStyle.Top;
              this.brushListCtrl1.Location = new System.Drawing.Point(0, 254);
              this.brushListCtrl1.Name = "brushListCtrl1";
              this.brushListCtrl1.Size = new System.Drawing.Size(444, 400);
              this.brushListCtrl1.TabIndex = 1;
              //this.Controls.Add(this.brushListCtrl1);

              InitializeComponent();

              // Add help buttons
              _helpbuttonShapes = new ToolStripHelpButton(Text);
              toolStrip_Main.Items.Add(_helpbuttonShapes);

              UpdatePanelStatus();
              UpdateHeightmapPanel();

              this.listView_DetailTextures.SmallImageList = _detailTexturesImageList.ImageList;
              _heightmapCursor = _heightmapCursor_Elevate;

              // add listeners
              EditorManager.SceneEvent += new SceneEventHandler(EditorManager_SceneEvent);
              EditorManager.SceneChanged += new SceneChangedEventHandler(EditorManager_SceneChanged);
              IScene.LayerChanged += new LayerChangedEventHandler(IScene_LayerChanged);
              TerrainEditor.OnTerrainChanged += new EventHandler(TerrainEditor_OnTerrainChanged);
              TerrainEditor.OnHeightmapEditModeChanged += new EventHandler(TerrainEditor_OnHeightmapEditModeChanged);
              TerrainEditor.OnCurrentDecorationModelChanged += new EventHandler(TerrainEditor_OnCurrentDecorationModelChanged);
              TerrainEditor.OnDecorationModelListChanged += new EventHandler(TerrainEditor_OnDecorationModelListChanged);
              TerrainEditor.OnDecorationDirtyRegionChanged += new EventHandler(TerrainEditor_OnDecorationDirtyRegionChanged);
              TerrainEditor.OnCurrentDetailTextureChanged += new EventHandler(TerrainEditor_OnCurrentDetailTextureChanged);
              TerrainEditor.OnDetailTextureListChanged += new DetailTextureListChangedEventHandler(TerrainEditor_OnDetailTextureListChanged);
              TerrainEditor.OnTextureBakedViewChanged += new EventHandler(TerrainEditor_OnTextureBakedViewChanged);
              TerrainEditor.OnDirectionalLightingChanged += new EventHandler(TerrainEditor_OnDirectionalLightingChanged);
              TerrainEditor.OnMiniMapStatusChanged += new EventHandler(TerrainEditor_OnMiniMapStatusChanged);
              TerrainEditor.OnPreviewFullResolutionStatusChanged += new EventHandler(TerrainEditor_OnPreviewFullResolutionStatusChanged);
              TerrainEditor.OnHeightmapExportFilenameChanged += new EventHandler(TerrainEditor_OnHeightmapExportFilenameChanged);
              DetailTextureResource.OnDetailTextureResourcePropertyChanged += new DetailTextureResourcePropertyChangedEventHandler(DetailTextureResource_OnDetailTextureResourcePropertyChanged);
              DecorationModelResource.OnDecorationModelResourcePropertyChanged += new EventHandler(DecorationModelResource_OnDecorationModelResourcePropertyChanged);
              VisionViewBase.MouseContextChanged += new CSharpFramework.Contexts.ContextChangedEventHandler(VisionViewBase_MouseContextChanged);
              TextureAtlas.OnAtlasFileSaved += new EventHandler(TextureAtlas_OnAtlasFileSaved);
              ShapeComponent.OnUIUpdateBegin += new EventHandler(ShapeComponent_OnUIUpdateBegin);
              ShapeComponent.OnUIUpdateFinished += new EventHandler(ShapeComponent_OnUIUpdateFinished);
              EditorManager.CustomSceneSerialization += new CustomSceneSerializationEventHandler(EditorManager_CustomSceneSerialization);
              brushListCtrl1.Dock = DockStyle.Fill;
              brushListCtrl1.AutoSize = true;

              EditorManager.GUI.RecordableControls.Add("Terrain Editor: Toggle baked mode", toolStripButton_TextureBaked);

              this.splitContainer1.Panel2.Controls.Add(brushListCtrl1);
        }