public void Refresh()
        {
            int count = rects.Count;

            if (count > 0)
            {
                Rect rect = new Rect();
                rect = rects[0];
                Rect tmp;
                for (int i = 1; i < count; i++)
                {
                    tmp  = rects[i];
                    rect = ToolSet.Union(ref rect, ref tmp);
                }
                SetSize(rect.xMax, rect.yMax);
            }
            else
            {
                SetSize(0, 0);
            }
            graphics.SetMeshDirty();
        }
Esempio n. 2
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        public void Refresh()
        {
            int count = rects.Count;

            if (count > 0)
            {
                Rectangle rect = new Rectangle();
                rect = rects[0];
                Rectangle tmp;
                for (int i = 1; i < count; i++)
                {
                    tmp  = rects[i];
                    rect = ToolSet.Union(ref rect, ref tmp);
                }
                SetSize(rect.Right, rect.Bottom);
            }
            else
            {
                SetSize(0, 0);
            }
            graphics.SetMeshDirty();
        }