public void ExposureChanged(Slider slider)
    {
        TonemappingColorGrading component = this.mainCamera.gameObject.GetComponent <TonemappingColorGrading>();

        TonemappingColorGrading.TonemappingSettings tonemapping = component.tonemapping;
        tonemapping.exposure  = slider.value;
        component.tonemapping = tonemapping;
    }
Esempio n. 2
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    public void SetGamma(float value)
    {
        // Update quality settings level
        for (int i = 0; i < tones.Length; i++)
        {
            TonemappingColorGrading.TonemappingSettings auxToneMapping = tones[i].tonemapping;
            auxToneMapping.exposure = value;
            tones[i].tonemapping    = auxToneMapping;
        }

        // Update game manager gamma
        gameManager.Gamma = value;

        #if DEBUG_BUILD
        // Trace debug message
        Debug.Log("MenuUI: gamma settings switched to " + value);
        #endif
    }