public void ExposureChanged(Slider slider) { TonemappingColorGrading component = this.mainCamera.gameObject.GetComponent <TonemappingColorGrading>(); TonemappingColorGrading.TonemappingSettings tonemapping = component.tonemapping; tonemapping.exposure = slider.value; component.tonemapping = tonemapping; }
public void SetGamma(float value) { // Update quality settings level for (int i = 0; i < tones.Length; i++) { TonemappingColorGrading.TonemappingSettings auxToneMapping = tones[i].tonemapping; auxToneMapping.exposure = value; tones[i].tonemapping = auxToneMapping; } // Update game manager gamma gameManager.Gamma = value; #if DEBUG_BUILD // Trace debug message Debug.Log("MenuUI: gamma settings switched to " + value); #endif }