Esempio n. 1
0
        public RavenConfiguration Initialize()
        {
            var settingsNames           = Settings.AsEnumerable().Select(pair => pair.Key).ToHashSet(StringComparer.OrdinalIgnoreCase);
            var serverWideSettingsNames = ServerWideSettings?.AsEnumerable().Select(pair => pair.Key).ToHashSet(StringComparer.OrdinalIgnoreCase);

            Http.Initialize(Settings, settingsNames, ServerWideSettings, serverWideSettingsNames, ResourceType, ResourceName);
            Embedded.Initialize(Settings, settingsNames, ServerWideSettings, serverWideSettingsNames, ResourceType, ResourceName);
            Server.Initialize(Settings, settingsNames, ServerWideSettings, serverWideSettingsNames, ResourceType, ResourceName);
            Core.Initialize(Settings, settingsNames, ServerWideSettings, serverWideSettingsNames, ResourceType, ResourceName);
            Replication.Initialize(Settings, settingsNames, ServerWideSettings, serverWideSettingsNames, ResourceType, ResourceName);
            Cluster.Initialize(Settings, settingsNames, ServerWideSettings, serverWideSettingsNames, ResourceType, ResourceName);
            Etl.Initialize(Settings, settingsNames, ServerWideSettings, serverWideSettingsNames, ResourceType, ResourceName);
            Queries.Initialize(Settings, settingsNames, ServerWideSettings, serverWideSettingsNames, ResourceType, ResourceName);
            Patching.Initialize(Settings, settingsNames, ServerWideSettings, serverWideSettingsNames, ResourceType, ResourceName);
            Logs.Initialize(Settings, settingsNames, ServerWideSettings, serverWideSettingsNames, ResourceType, ResourceName);
            Memory.Initialize(Settings, settingsNames, ServerWideSettings, serverWideSettingsNames, ResourceType, ResourceName);
            Storage.Initialize(Settings, settingsNames, ServerWideSettings, serverWideSettingsNames, ResourceType, ResourceName);
            Security.Initialize(Settings, settingsNames, ServerWideSettings, serverWideSettingsNames, ResourceType, ResourceName);
            Backup.Initialize(Settings, settingsNames, ServerWideSettings, serverWideSettingsNames, ResourceType, ResourceName);
            Indexing.Initialize(Settings, settingsNames, ServerWideSettings, serverWideSettingsNames, ResourceType, ResourceName);
            Monitoring.Initialize(Settings, settingsNames, ServerWideSettings, serverWideSettingsNames, ResourceType, ResourceName);
            Studio.Initialize(Settings, settingsNames, ServerWideSettings, serverWideSettingsNames, ResourceType, ResourceName);
            Databases.Initialize(Settings, settingsNames, ServerWideSettings, serverWideSettingsNames, ResourceType, ResourceName);
            PerformanceHints.Initialize(Settings, settingsNames, ServerWideSettings, serverWideSettingsNames, ResourceType, ResourceName);
            Licensing.Initialize(Settings, settingsNames, ServerWideSettings, serverWideSettingsNames, ResourceType, ResourceName);
            Tombstones.Initialize(Settings, settingsNames, ServerWideSettings, serverWideSettingsNames, ResourceType, ResourceName);
            Subscriptions.Initialize(Settings, settingsNames, ServerWideSettings, serverWideSettingsNames, ResourceType, ResourceName);
            TransactionMergerConfiguration.Initialize(Settings, settingsNames, ServerWideSettings, serverWideSettingsNames, ResourceType, ResourceName);
            Notifications.Initialize(Settings, settingsNames, ServerWideSettings, serverWideSettingsNames, ResourceType, ResourceName);
            Updates.Initialize(Settings, settingsNames, ServerWideSettings, serverWideSettingsNames, ResourceType, ResourceName);
            Migration.Initialize(Settings, settingsNames, ServerWideSettings, serverWideSettingsNames, ResourceType, ResourceName);

            PostInit();

            Initialized = true;

            return(this);
        }
Esempio n. 2
0
    /* UNITY FUNCTIONS */
    void Awake()
    {
        if (gInstance != null && gInstance != this) {
            Destroy(gameObject);
        } else {
            gInstance = this;
        }

        // prepare object
        LoadTombstones();
        CreateTombstones();
        DontDestroyOnLoad(gameObject);
    }