/// <summary> /// Upon initialization, a registration token is requested for the client app instance. /// The app will receive the token with the OnTokenReceived event, which should be cached for later use. /// You'll need this token if you want to target this specific device for messages. /// </summary> /// <param name="sender"></param> /// <param name="fbToken"></param> private static void OnFbPushTokenReceived(object sender, TokenReceivedEventArgs fbToken) { m_isConnectionInProgress = false; m_successfulTokenCache = fbToken.Token; OnFBTokenReceived.Invoke(m_successfulTokenCache); OnFBTokenReceived = delegate {}; }
private void OnTokenReceived(object sender, TokenReceivedEventArgs e) { this.token = e.Token; #if DEBUG { AddDebugBuildTopics(); RemoveReleaseBuildTopics(); RemoveProductBuildTopics(); } #elif RELEASE { AddReleaseBuildTopics(); RemoveDebugBuildTopics(); RemoveProductBuildTopics(); } #elif !DEBUG && !RELEASE { AddProductBuildTopics(); RemoveDebugBuildTopics(); RemoveReleaseBuildTopics(); } #endif onTokenReceived.SafeCall(token); }
void authenticator_AccessTokenReceived(object sender, TokenReceivedEventArgs e) { // successful authentication. save the access token var credentials = new JObject(); credentials.Add("AccessToken", e.Token); Credentials = credentials; IsLoggedIn = true; }
public void OnTokenReceived(object sender, TokenReceivedEventArgs token) { PushNotificationDevicePostModel.RequestSendForm requestSendForm = new PushNotificationDevicePostModel.RequestSendForm(); requestSendForm.deviceToken = token.get_Token(); requestSendForm.clientVer = NetworkNative.getNativeVersionNameRemoveDot(); MonoBehaviourSingleton <NetworkManager> .I.Request(PushNotificationDevicePostModel.URL, requestSendForm, delegate(PushNotificationDevicePostModel ret) { if (ret.Error == Error.None) { PlayerPrefs.SetString("fcm_registed", NetworkNative.getNativeVersionNameRemoveDot()); } }, string.Empty, string.Empty); }
private void OnTokenReceived(object sender, TokenReceivedEventArgs e) { FirebaseToken = e.Token; //ToastNotification.instance.Show("Token Received"); if (PlayFabClientAPI.IsClientLoggedIn() && !string.IsNullOrEmpty(PlayfabConstants.Instance.MyPlayfabID)) { if (string.IsNullOrEmpty(GameInvitationReceiver.Instance.FirebaseToken) || string.IsNullOrEmpty(PlayfabConstants.Instance.MyPlayfabID)) { return; } #if UNITY_ANDROID var request = new AndroidDevicePushNotificationRegistrationRequest { DeviceToken = GameInvitationReceiver.Instance.FirebaseToken, SendPushNotificationConfirmation = true, ConfirmationMessage = "Push notifications registered successfully" }; PlayFabClientAPI.AndroidDevicePushNotificationRegistration(request, OnPfAndroidReg => { Debug.Log("PUSH NOTIFICATION SET UP SUCCEDED"); }, OnPfFail => { Debug.Log("PUSH NOTIFICATION SET UP FAILED :" + OnPfFail.ErrorMessage); }); #endif } }
public void OnTokenReceived(object sender, TokenReceivedEventArgs token) { UnityEngine.Debug.Log("Received Registration Token: " + token.Token); }
void OnTokenReceived(object sender, TokenReceivedEventArgs token) { Analytics.LogEvent("Received Registration Token", token.Token); Debug.Log("Received registration token!" + token.Token); }
private static void Auth_AccessTokenReceived(object sender, TokenReceivedEventArgs e) { auth.AccessToken = e.Token; Console.WriteLine(" -> Token received: " + e.Token); }
private void OnTokenRecived(object sender, TokenReceivedEventArgs e) { Debug.Log("Recived Registration Token:" + e.Token); }
static void OnTokenReceivedHandler(object sender, TokenReceivedEventArgs token) { Debug.Log("Received Registration Token: " + token.Token); FirebaseMessaging.SubscribeAsync(MessagingConsts.Topics.RemoteConfigPush); }
private void OnGetFirebaseToken(object sender, TokenReceivedEventArgs token) { OnRegister(token.Token); }
private void EngageWidget1OnTokenReceived(object sender, TokenReceivedEventArgs tokenReceivedEventArgs) { MessageBox.Show(tokenReceivedEventArgs.Token); }
public void OnTokenReceived(object sender, TokenReceivedEventArgs token) { Extensions.Log(GetType(), $"Received Registration Token: {token.Token}"); }
// ______________________________________ // // 2. EVENT HANDLING. // ______________________________________ // public static void On_Token_Received(object sender, TokenReceivedEventArgs token) { Debug.Log("Firebase: registration token is " + token.Token); Own_Registration_Token = token.Token; }
private void OnTokenReceived(object sender, TokenReceivedEventArgs e) { }
private void OnTokenReceived(object sender, TokenReceivedEventArgs e) { messageToken = e.Token; manager.TurnOff(manager.MessagesBlocker); }
static void c_AccessTokenReceived(object sender, TokenReceivedEventArgs e) { Console.WriteLine($"Token received {e.Token} sender {sender}"); }
private void OnTokenReceived(object sender, TokenReceivedEventArgs token) { Debug.Log("FirebaseMessaging: OnTokenReceived : " + token.Token); AndroidPushToken = token.Token; ConnectPlayfabNotification(true); }
void AuthManagerOnTokenReceived(object sender, TokenReceivedEventArgs e) { OnTokenReceived(e.Token); }
public void OnTokenReceived(object sender, TokenReceivedEventArgs token) { Debug.Log("Received Registration Token: " + token.Token); AppManager.Instance.tokenFirebase = token.Token; }
public void OnTokenReceived(object sender, TokenReceivedEventArgs token) { firebaseToken = token.Token; DebugLog("Received Registration Token: " + token.Token); }