public void OnKeyEvent(IKeyEvent keyEvent) { if (keyEvent.IsPressed && ToggleKeyEvent.Matches(keyEvent)) { Show = !Show; } }
public void OnKeyEvent(IKeyEvent keyEvent) { if (keyEvent.IsPressed && ToggleKeyEvent.Matches(keyEvent)) { TurnedOn = !TurnedOn; } }
public void OnKeyEvent(IKeyEvent keyEvent) { if (keyEvent.IsPressed && ToggleKeyEvent.Matches(keyEvent)) { Debug = !Debug; } }
public void OnKeyEvent(IKeyEvent keyEvent) { if (keyEvent.IsPressed && ToggleKeyEvent.Matches(keyEvent) && ToggleEnable) { TurnedOn = !TurnedOn; currentYard = TurnedOn ? MaxYard : BaseYard; } }
public void OnKeyEvent(IKeyEvent keyEvent) { if (keyEvent.IsPressed && ToggleKeyEvent.Matches(keyEvent)) { Hud.TextLog.Log("Scenes", "start", false, false); foreach (var Debug in SceneDebug) { string debugtext = "\"" + Debug + "\"" + ", "; Hud.TextLog.Log("Scenes", debugtext, false, true); } Show = !Show; } }
public void OnKeyEvent(IKeyEvent keyEvent) { if (keyEvent.IsPressed && ToggleKeyEvent.Matches(keyEvent)) { if (!Show) //toggle on if pressed F6 { Show = !Show; //no off switch !! } else if (Show && OnlyShowOnBountyTable) { Show = !Show; } } }