public static AddAudioSourceForDeactivation ( |
||
audio | ||
return | void |
void Awake() { audio = GetComponent <AudioSource>(); lastPosition = transform.position; audio.volume = 0; ToggleIngameMenus.AddAudioSourceForDeactivation(audio); }
void Awake() { light = GetComponent <Light>(); ps = GetComponentInChildren <ParticleSystem>(); audio = GetComponent <AudioSource>(); fullLightIntensity = light.intensity; #if UNITY_5_3 fullParticleEmissionRate = ps.emission.rate.constantMax; #else fullParticleEmissionRate = ps.emissionRate; #endif if (audio) { fullVolume = audio.volume; ToggleIngameMenus.AddAudioSourceForDeactivation(audio); } }