AddAudioSourceForDeactivation() public static method

public static AddAudioSourceForDeactivation ( AudioSource audio ) : void
audio UnityEngine.AudioSource
return void
    void Awake()
    {
        audio        = GetComponent <AudioSource>();
        lastPosition = transform.position;

        audio.volume = 0;

        ToggleIngameMenus.AddAudioSourceForDeactivation(audio);
    }
Esempio n. 2
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    void Awake()
    {
        light = GetComponent <Light>();
        ps    = GetComponentInChildren <ParticleSystem>();
        audio = GetComponent <AudioSource>();

        fullLightIntensity = light.intensity;
#if UNITY_5_3
        fullParticleEmissionRate = ps.emission.rate.constantMax;
#else
        fullParticleEmissionRate = ps.emissionRate;
#endif

        if (audio)
        {
            fullVolume = audio.volume;
            ToggleIngameMenus.AddAudioSourceForDeactivation(audio);
        }
    }