Esempio n. 1
0
    private void Update()
    {
        if (Input.GetKeyUp(27))
        {
            if ((!string.IsNullOrEmpty(MonoBehaviourSingleton <UserInfoManager> .I.userStatus.tutorialBit) && !MonoBehaviourSingleton <UserInfoManager> .I.CheckTutorialBit(TUTORIAL_MENU_BIT.SKILL_EQUIP)) || !TutorialStep.HasAllTutorialCompleted())
            {
                if (MonoBehaviourSingleton <GameSceneManager> .IsValid())
                {
                    string currentSectionName = MonoBehaviourSingleton <GameSceneManager> .I.GetCurrentSectionName();

                    if (!string.IsNullOrEmpty(currentSectionName) && MonoBehaviourSingleton <ToastManager> .IsValid() && !MonoBehaviourSingleton <ToastManager> .I.IsShowingDialog())
                    {
                        string text = (!(MonoBehaviourSingleton <GameSceneManager> .I.GetCurrentSceneName() == "TitleScene")) ? StringTable.Get(STRING_CATEGORY.TEXT_SCRIPT, 36u) : "You are unable to go back to Town Scene during this Tutorial Mission";
                        ToastManager.PushOpen(text, 1.8f);
                    }
                }
            }
            else if (IsEnableTutorialMessage())
            {
                if (tutorialMessage.IsOnlyShowImage() && TutorialMessage.GetCursor(0) == null)
                {
                    tutorialMessage.TutorialClose();
                }
            }
            else if (!(tutorialMessage != null) || !(TutorialMessage.GetCursor(0) != null))
            {
                ProcessBackKey();
            }
        }
    }