static int get_blockingMask(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.GraphicRaycaster obj = (UnityEngine.UI.GraphicRaycaster)o; UnityEngine.LayerMask ret = obj.blockingMask; ToLua.PushLayerMask(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index blockingMask on a nil value")); } }
static int get_groundLayer(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DummyBehavior obj = (DummyBehavior)o; UnityEngine.LayerMask ret = obj.groundLayer; ToLua.PushLayerMask(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index groundLayer on a nil value" : e.Message)); } }
private static int get_layerMask(IntPtr L) { object obj = null; int result; try { obj = ToLua.ToObject(L, 1); FS_ShadowSimple fS_ShadowSimple = (FS_ShadowSimple)obj; LayerMask layerMask = fS_ShadowSimple.layerMask; ToLua.PushLayerMask(L, layerMask); result = 1; } catch (Exception ex) { result = LuaDLL.toluaL_exception(L, ex, (obj != null) ? ex.Message : "attempt to index layerMask on a nil value"); } return(result); }