private void HandleOnJob2Finish()
        {
            if (this.m_job2 == null)
            {
                return;
            }
            List <GameObject>         missingComponents = this.m_job2.GetMissingComponents();
            List <SerializedProperty> missingProperties = this.m_job2.GetMissingProperties();
            List <SearchResult>       list = new List <SearchResult>();

            foreach (GameObject current in missingComponents)
            {
                list.Add(new SearchResult
                {
                    iid  = current.GetInstanceID(),
                    path = TnTransformUtil.GetHierarchyFullPath(current)
                });
            }
            foreach (SerializedProperty current2 in missingProperties)
            {
                SearchResult item = SearchResult.Create(current2);
                list.Add(item);
            }
            this.m_tabMgr.ShowTab(SearchResultTabType.ResultsInGameObject, list);
            this.DisplaySearchFinishedDialog(list.Count);
            EditorUtility.ClearProgressBar();
            base.Repaint();
            this.m_job2 = null;
        }
Esempio n. 2
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        public static SearchResult Create(SerializedProperty p)
        {
            Component component = p.serializedObject.targetObject as Component;

            return(new SearchResult
            {
                iid = component.GetInstanceID(),
                path = string.Concat(new string[]
                {
                    TnTransformUtil.GetHierarchyFullPath(component.gameObject),
                    "/<",
                    component.GetType().Name,
                    ">/[",
                    TnEditorBridge.GetDisplayName(p),
                    "]"
                })
            });
        }
        public void SearchInHierarchy(List <GameObject> gos)
        {
            List <GameObject>         list  = new List <GameObject>();
            List <SerializedProperty> list2 = new List <SerializedProperty>();

            for (int i = 0; i < gos.Count; i++)
            {
                GameObject gameObject = gos[i];
                if (this.m_gameObjectList.CheckGameObject(gameObject, false))
                {
                    if (EditorUtility.DisplayCancelableProgressBar("Searching", "Search in: " + gameObject.name, (float)(i + 1) / (float)gos.Count))
                    {
                        break;
                    }
                    this.FindMissingReferencesRecursively(gameObject, true, list, list2);
                }
            }
            EditorUtility.ClearProgressBar();
            List <SearchResult> list3 = new List <SearchResult>();

            foreach (GameObject current in list)
            {
                list3.Add(new SearchResult
                {
                    iid  = current.GetInstanceID(),
                    path = TnTransformUtil.GetHierarchyFullPath(current)
                });
            }
            foreach (SerializedProperty current2 in list2)
            {
                SearchResult item = SearchResult.Create(current2);
                list3.Add(item);
            }
            this.m_tabMgr.ShowTab(SearchResultTabType.ResultsInGameObject, list3);
            this.DisplaySearchFinishedDialog(list3.Count);
        }