Esempio n. 1
0
 protected override void InitializeImages()
 {
     Background = new Title_Background();
     Background.stereoscopic = Config.TITLE_BG_DEPTH;
     Sword         = new Sprite();
     Sword.texture = Global.Content.Load <Texture2D>(
         @"Graphics/Titles/TitleSword");
     Sword.loc          = new Vector2(SWORD_BASE_X, SWORD_BASE_Y);
     Sword.offset       = new Vector2(0, Sword.texture.Height / 2);
     Sword.stereoscopic = Config.TITLE_SWORD_DEPTH;
     ISLogo             = new Sprite();
     ISLogo.texture     = Global.Content.Load <Texture2D>(
         @"Graphics/Titles/TitleScreenLogo");
     ISLogo.loc          = new Vector2(Config.WINDOW_WIDTH / 2, Config.WINDOW_HEIGHT / 2);
     ISLogo.offset       = new Vector2(ISLogo.texture.Width / 2, ISLogo.texture.Height / 2);
     ISLogo.stereoscopic = Config.TITLE_LOGO_DEPTH;
     SubLogo             = new Sprite();
     SubLogo.texture     = Global.Content.Load <Texture2D>(
         @"Graphics/Titles/TitleSubLogo");
     SubLogo.loc          = new Vector2(SUB_LOGO_X, 96);
     SubLogo.offset       = new Vector2(0, SubLogo.texture.Height / 2);
     SubLogo.stereoscopic = Config.TITLE_LOGO_DEPTH;
     StartImage           = new Press_Start(Global.Content.Load <Texture2D>(
                                                @"Graphics/Pictures/Press Start"));
     StartImage.loc = new Vector2(Config.WINDOW_WIDTH / 2,
                                  Config.WINDOW_HEIGHT - 48);
     StartImage.visible      = false;
     StartImage.stereoscopic = Config.TITLE_CHOICE_DEPTH;
     Flash           = new Sprite();
     Flash.texture   = Global.Content.Load <Texture2D>(@"Graphics/White_Square");
     Flash.tint      = new Color(255, 255, 255, 255);
     Flash.dest_rect = new Rectangle(
         0, 0, Config.WINDOW_WIDTH, Config.WINDOW_HEIGHT);
 }
Esempio n. 2
0
 public void DisposeTexture()
 {
     Title_Background.Dispose();
     Title_Menu.Dispose();
 }