/// <summary> /// 属性返回值 /// </summary> /// <param name="x"></param> void ReRender(int x) { switch (x) { case 1: t1.FontFamily = new FontFamily(TitleFontFamily.ToString()); break; case 2: t1.Foreground = TitleForegroundColor; break; case 3: t1.Text = TextTitle; break; case 4: t1.FontSize = TitleSize; break; } }
void ReRender(int x) { DoubleAnimation control = (gun.FindName("info") as DoubleAnimation); switch (x) { case 1: t1.FontFamily = new FontFamily(TitleFontFamily.ToString()); break; case 2: t1.Foreground = TitleForegroundColor; break; case 3: t1.Text = TextTitle; break; case 4: t1.FontSize = TitleSize; break; } }