Esempio n. 1
0
    public void OnTriggerEnter2D(Collider2D collision)
    {
        if (isDead)
        {
            return;
        }
        if (!collision.transform.tag.Equals("Indestructible"))
        {
            Tir proj = collision.gameObject.GetComponent <Tir>();

            float modif = GameManager.gameManager.gameData.eTab[(int)proj.effect, (int)mob.elem];
            mob.ModifPV(-(int)(proj.GetDamage() * modif));

            if (proj.effect.Equals(Monstre.element.terre))
            {
                RaycastHit2D[] tabTarget = Physics2D.CircleCastAll(this.transform.position, 2, Vector2.zero);
                foreach (RaycastHit2D t in tabTarget)
                {
                    if (t.collider.gameObject.tag == "Ennemy")
                    {
                        t.collider.gameObject.GetComponent <MonsterController>().mob.ModifPV(-proj.GetDamage());
                    }
                }
            }
            else if (proj.effect.Equals(Monstre.element.feu))
            {
                mob.SetDotData(1, 3);
            }
            Destroy(collision.gameObject);
        }
    }