Esempio n. 1
0
 /// <summary>
 /// 球停下来的处理
 /// </summary>
 /// <param name="pos"></param>
 /// <param name="type"></param>
 private static void BallStopProc(Vector3 pos, AreaType type)
 {
     if (type == AreaType.PuttingGreen)
     {
         TipsHelper.ShowTipsMessage("球落在果岭", 1);
     }
     else if (type == AreaType.PuttingGreenLine)
     {
         TipsHelper.ShowTipsMessage("球落在果岭边缘", 1);
     }
     else if (type == AreaType.Fairway)
     {
         TipsHelper.ShowTipsMessage("球落在球道上", 1);
     }
     else if (type == AreaType.SandBunker)
     {
         TipsHelper.ShowTipsMessage("球落在沙坑", 1);
     }
     else if (type == AreaType.Rough)
     {
         TipsHelper.ShowTipsMessage("球落在长草区", 1);
     }
     else if (type == AreaType.OutOfBounds)
     {
         TipsHelper.ShowTipsMessage("球落在界外", 1);
     }
     TipsHelper.ShowTipsMessage("距离:" + Vector3.Distance(pos, SelfSel.StartPos), 1);
 }
Esempio n. 2
0
 // Start is called before the first frame update
 void OnGUI()
 {
     if (GUI.Button(new Rect(300, 600, 300, 200), "剧情测试"))
     {
         TipsHelper.ShowDialog(dialogID, true);
     }
     if (GUI.Button(new Rect(300, 900, 300, 200), "预加载测试"))
     {
         PoolManager.PoolsPrepareData(100);
     }
 }
Esempio n. 3
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 public void BtnSkipClick()
 {
     if (m_IsHaveOption == true)
     {
         return;
     }
     if (m_curCofig != null)
     {
         TipsHelper.ShowSkipMsgBox(m_curCofig.SkipSummary, DoSkipCall);
     }
     else
     {
         WndManager.DestoryWnd <AdventureDialogueWnd>(0.5f + waitCloseDialogTime);
     }
 }
Esempio n. 4
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            internal CoreInfoPart(Transform Trans)
            {
                Trans_ = Trans.GetComponent <RectTransform>();

                HpText_  = UIHelper.GetComponent <Text>(Trans, "Hp");
                MpText_  = UIHelper.GetComponent <Text>(Trans, "Mp");
                GemText_ = UIHelper.GetComponent <Text>(Trans, "Gem");

                var TipsMsg = $"<color=red><size=30>Hp归零游戏结束</size></color>\n" +
                              "<color=green><size=30>Mp用于释放技能</size></color>\n" +
                              "<color=yellow><size=30>Gem是通用货币</size></color>";

                TipsHelper.AddTips(Trans, () => TipsMsg);

                EventManager.Register <CoreInfoChangeEvent>(OnCoreInfoChangeEvent);

                Refresh();
            }
Esempio n. 5
0
 /// <summary>
 /// 准备战斗
 /// </summary>
 private static void Ready()
 {
     TipsHelper.ShowTipsMessage("大神,轮到你了!", 1);
     SetBattleStatus(BattleStatus.RoundStart);
 }