Esempio n. 1
0
 private void OnClickLocation(GameObject btn, object sender)
 {
     if (MainView.instacne != null)
     {
         if (TimeManager.Instance.IsOver())
         {
             var lastData = RankingModel.Instance.GetLast();
             int curScore = PlayerData.Instance.Money;
             //判断是否上榜
             //if上班 调用榜单
             if (lastData != null && RankingModel.Instance.mPlayerInfoList.Count > 20 && int.Parse(lastData.Money.ToString()) > curScore)
             {
                 //显示结束界面
                 TipProxy.ShowTip("GameOver");
             }
             else
             {
                 UIManager.Instance.ShowUIView(View.RankingTipView);
                 //显示界面
             }
             return;
         }
         //更新欠债
         PlayerData.Instance.Debt = (int)(PlayerData.Instance.Debt * 1.1f);
         //倒计时
         TimeManager.Instance.CountDown();
         //更新商品 事件
         MainView.instacne.UpdateMarket((int)sender, TimeManager.Instance.TimeCount == 0);
         UIManager.Instance.Hide(View.LocationSelectView);
     }
 }
Esempio n. 2
0
    private void OnClickConfirm(GameObject btn, object sender)
    {
        if (string.IsNullOrEmpty(inputName.text))
        {
            TipProxy.ShowTip(Localization.Get("请输入你的名字"));
            return;
        }
        PlayerData.Instance.mName = inputName.text;
        UIManager.Instance.ShowUIView(View.RankingListView);
        RankingModel.Instance.UpdateRankingList(new BmobTab_RankingList(PlayerData.Instance.mName,
                                                                        PlayerData.Instance.Repute, PlayerData.Instance.Health, PlayerData.Instance.Money, inputMsg.text));

        UIManager.Instance.Hide(View.RankingTipView);
    }
Esempio n. 3
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 /// <summary>
 /// 存钱
 /// </summary>
 private void SaveMoney(string text)
 {
     if (int.TryParse(text, out money))
     {
         if (PlayerData.Instance.Cash >= money)
         {
             PlayerData.Instance.AddCach    = -money;
             PlayerData.Instance.AddDeposit = money;
         }
         else
         {
             TipProxy.ShowTip(Localization.Get("Money_NotEnough"));
         }
     }
 }
Esempio n. 4
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    /// <summary>
    /// 展示界面
    /// </summary>
    public void ShoePostofficeView()
    {
        GetPostofficeEventList();
        if (listPost == null || listPost.Count <= 0)
        {
            TipProxy.ShowTip(Localization.Get("出大事了"));
            return;
        }
        int            idx = UnityEngine.Random.Range(0, listPost.Count);
        Tab_Postoffice tab = listPost[idx];

        //显示通知
        TextWrop.Instance.ShowContent(mNoticeText, String.Format(tab.Introduce, PlayerData.Instance.Debt));
        //处理按钮
        mConfirmObj.transform.Find("Text").GetComponent <Text>().text = PlayerData.Instance.Debt > 0 ? Localization.Get("Btn_Repay") : Localization.Get("Btn_Confirm");
    }
Esempio n. 5
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    /// <summary>
    /// 展示界面
    /// </summary>
    public void ShowHospitalView()
    {
        GetHospitalEventList();
        if (listEvent == null || listEvent.Count <= 0)
        {
            TipProxy.ShowTip(Localization.Get("UI_Function_Warn"));
            return;
        }
        int         idx = UnityEngine.Random.Range(0, listEvent.Count);
        Tab_Hospial tab = listEvent[idx];
        //显示通知
        string msg = string.Format(tab.Introduce, tab.Cost);

        TextWrop.Instance.ShowContent(mNoticeText, msg);
        //加载确定方法
        AddButtonEvent(mConfirmObj, OnClickConfirm, tab);
    }
Esempio n. 6
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    /// <summary>
    /// 展示界面
    /// </summary>
    public void ShowRentalView()
    {
        GetHospitalEventList();
        if (listEvent == null || listEvent.Count <= 0)
        {
            TipProxy.ShowTip(Localization.Get("UI_Function_Warn"));
            return;
        }
        int        idx   = UnityEngine.Random.Range(0, listEvent.Count);
        Tab_Rental tab   = listEvent[idx];
        int        price = Mathf.Max(tab.PriceMin, PlayerData.Instance.Cash / 2);
        string     msg   = string.Format(tab.Introduce, PlayerData.Instance.RoomMax, price, tab.Size);

        //显示通知
        TextWrop.Instance.ShowContent(mNoticeText, msg);
        //加载确定方法
        AddButtonEvent(mConfirmObj, OnClickConfirm, tab);
    }
Esempio n. 7
0
    private void OnClickConfirm(GameObject btn, object sender)
    {
        Tab_Hospial tab = sender as Tab_Hospial;

        if (tab == null)
        {
            return;
        }
        if (PlayerData.Instance.Cash >= tab.Cost)
        {
            PlayerData.Instance.Cash  -= tab.Cost;
            PlayerData.Instance.Health = 100;
        }
        else
        {
            TipProxy.ShowTip(Localization.Get("UI_Hospital_Warn"));
        }
        UIManager.Instance.Hide(View.HospitalView);
        DetailDataView.instance.UpdatePlayData();
    }
Esempio n. 8
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    private void OnClickConfirm(GameObject btn, object sender)
    {
        Tab_Rental tab = sender as Tab_Rental;

        if (tab == null)
        {
            return;
        }
        if (PlayerData.Instance.Cash >= tab.PriceMin)
        {
            PlayerData.Instance.Cash   -= Mathf.Max(tab.PriceMin, PlayerData.Instance.Cash / 2);
            PlayerData.Instance.RoomMax = tab.Size;
        }
        else
        {
            TipProxy.ShowTip(Localization.Get("UI_Hospital_Warn"));
        }
        UIManager.Instance.Hide(View.RentalView);
        DetailDataView.instance.UpdatePlayData();
    }
Esempio n. 9
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    public void Show(GoodItemData data)
    {
        gameObject.SetActive(true);
        goodData          = data;
        goodNameText.text = Localization.Get("商品名称: ") + data.goodName;

        if (!data.isDepot)
        {
            //假如是仓库显示
            // 标题
            titleText.text = Localization.Get("买进");
            // 当前价格
            curPriceText.text = Localization.Get("当前价格: ") + data.goodPrice.ToString();
            // 剩余资金
            monseText.text = Localization.Get("剩余资金: ") + PlayerData.Instance.Cash.ToString();
            // 最多购买 剩余空间
            int leftNum = PlayerData.Instance.Cash / data.goodPrice;
            goodNumText.text = Localization.Get("最多购买: ") + (leftNum < PlayerData.Instance.LeftRoom ? leftNum : PlayerData.Instance.LeftRoom).ToString();
            inputText.text   = (leftNum < PlayerData.Instance.LeftRoom ? leftNum : PlayerData.Instance.LeftRoom).ToString();
        }
        else
        {
            //标题
            titleText.text = Localization.Get("出售");
            // 当前价格
            GoodItemData item = GoodData.Instance.mMarketGoods.Find(a => a.goodId == data.goodId);
            if (item == null)
            {
                //表示没卖的
                TipProxy.ShowTip(Localization.Get("没卖的"));
                gameObject.SetActive(false);
                return;
            }
            curPriceText.text = Localization.Get("当前价格: ") + item.goodPrice.ToString();
            // 买进均价
            monseText.text = Localization.Get("买进均价: ") + data.goodPrice.ToString();
            // 最大盈亏
            goodNumText.text = Localization.Get("最大盈亏: ") + ((item.goodPrice - data.goodPrice) * data.goodNum).ToString();
            inputText.text   = data.goodNum.ToString();
        }
    }
Esempio n. 10
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    /// <summary>
    /// 购买商品
    /// </summary>
    /// <param name="goodData">商品</param>
    public void BuyGoods(GoodItemData goodData, int buyNum)
    {
        if (goodData == null)
        {
            return;
        }
        //判断商品是否超出承受范围
        if (buyNum > PlayerData.Instance.LeftRoom)
        {
            TipProxy.ShowTip("GoodNumOver");
            return;
        }
        GoodItemData depotGood = mDepotGoods[goodData.goodId];
        int          allNum    = (depotGood.goodNum + buyNum);

        depotGood.goodPrice          = allNum > 0 ? (depotGood.goodPrice * depotGood.goodNum + goodData.goodPrice * buyNum) / allNum : 0;
        depotGood.goodNum            = depotGood.goodNum + buyNum;
        mDepotGoods[goodData.goodId] = depotGood;
        this.Cash     -= goodData.goodPrice * buyNum;
        this.GoodRoom += buyNum;
    }