void Start() { lockingRadius = GetComponent <EnemyController>().lockingRadius; player = FindObjectOfType <PlayerController>(); levelExit = FindObjectOfType <LevelExit>().gameObject; mainCam = FindObjectOfType <CameraFollow>(); tipPane = FindObjectOfType <TipPaneController>(); }
// Use this for initialization void Start() { mainCam = FindObjectOfType <CameraFollow>(); levelExit = FindObjectOfType <LevelExit>(); player = FindObjectOfType <PlayerController>(); player.GetComponent <Rigidbody2D>().gravityScale = gravity; tipPane = FindObjectOfType <TipPaneController>(); pauseMenu = FindObjectOfType <PauseMenuController>(); pauseMenu.TogglePauseMenu(false); allEnemies = FindObjectsOfType <EnemyController>(); //Play sounds if (GetComponent <AudioSource>().isPlaying) { GetComponent <AudioSource>().Stop(); } GetComponent <AudioSource>().PlayOneShot(readyVoice); }
void Start() { isReached = false; jumpButton = FindObjectOfType <JumpButton>(); tipPane = FindObjectOfType <TipPaneController>(); }