Esempio n. 1
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 void Start()
 {
     lockingRadius = GetComponent <EnemyController>().lockingRadius;
     player        = FindObjectOfType <PlayerController>();
     levelExit     = FindObjectOfType <LevelExit>().gameObject;
     mainCam       = FindObjectOfType <CameraFollow>();
     tipPane       = FindObjectOfType <TipPaneController>();
 }
Esempio n. 2
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    // Use this for initialization
    void Start()
    {
        mainCam   = FindObjectOfType <CameraFollow>();
        levelExit = FindObjectOfType <LevelExit>();
        player    = FindObjectOfType <PlayerController>();
        player.GetComponent <Rigidbody2D>().gravityScale = gravity;

        tipPane = FindObjectOfType <TipPaneController>();

        pauseMenu = FindObjectOfType <PauseMenuController>();
        pauseMenu.TogglePauseMenu(false);

        allEnemies = FindObjectsOfType <EnemyController>();

        //Play sounds
        if (GetComponent <AudioSource>().isPlaying)
        {
            GetComponent <AudioSource>().Stop();
        }
        GetComponent <AudioSource>().PlayOneShot(readyVoice);
    }
Esempio n. 3
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 void Start()
 {
     isReached  = false;
     jumpButton = FindObjectOfType <JumpButton>();
     tipPane    = FindObjectOfType <TipPaneController>();
 }