public void PlayAnimation(Entity entity, int clipIndex) { TinyAnimation.SelectClipAtIndex(World, entity, clipIndex); TinyAnimation.Play(World, entity); }
public void UpdateCharacterAnimation(Entity entity, int clipIndex) { // TinyAnimation.SetTime(World, entity, 0); TinyAnimation.SelectClipAtIndex(World, entity, clipIndex); TinyAnimation.Play(World, entity); }