Esempio n. 1
0
        public override void Process()
        {
            bool engine = Vehicle.IsEngineRunning;

            int rpm = (int)(Vehicle.CurrentRPM * 10);

            if (engine)
            {
                EnginePulley[AnimationType.Rotation][AnimationStep.First][Coordinate.Y].StepRatio = rpm;
                TimingPulley[AnimationType.Rotation][AnimationStep.First][Coordinate.Y].StepRatio = rpm;
            }

            if (EnginePulley.IsPlaying != engine)
            {
                if (engine)
                {
                    EnginePulley.Play();
                    TimingPulley.Play();
                }
                else
                {
                    EnginePulley.Stop();
                    TimingPulley.Stop();
                }
            }
        }
Esempio n. 2
0
 public override void Dispose()
 {
     EnginePulley.Dispose();
     TimingPulley.Dispose();
     FuelNeedle.Dispose();
     SpeedNeedle.Dispose();
 }