private void ResumeButton_Click(object sender, EventArgs e) { ResumeButton.Visible = false; PauseButton.Visible = true; Timer_RunTime.Start(); }
//Buttons (Top to Bottom, Left to Right) private void StartButton_Click(object sender, EventArgs e) { PlayerField = int.Parse(NoPlayers); if (PlayerField >= 2) { BuyInButton.Visible = false; RebuyButton.Visible = true; PreviousLevelButton.Visible = true; PreviousLevelButton.Enabled = false; NextLevelButton.Visible = true; PlayerDownButton.Visible = true; MenuBar_Setup.Enabled = false; CurrentLevelResult.Text = "1"; StartButton.Visible = false; PauseButton.Visible = true; LevelCount = int.Parse(MYBlindStructure_SLAVE.Level1TimeResult.Text); seconds_NextLevel = LevelCount * 60; Timer_RunTime.Start(); } else { MessageBox.Show("You need at least 2 players to start a game", "Sorry...", MessageBoxButtons.OK, MessageBoxIcon.Information); } }
private void ResetButton_Click(object sender, EventArgs e) { EntryKey = 0; Reset++; Timer_RunTime.Stop(); MASTER_Load(sender, e); }