Esempio n. 1
0
 private void changeNextPhase()
 {
     currentPhase = currentPhase.Next();
     if (nextPhase != TimerPhase.End)
     {
         nextPhase = currentPhase.Next();
     }
     GameObject.Find("TimerCounter").GetComponent <Animator>().SetFloat("Phase", (float)currentPhase + 0.1f);
     GameObject.Find("table").GetComponent <Animator>().SetFloat("Phase", (float)currentPhase + 0.1f);
 }
Esempio n. 2
0
 public void Start()
 {
     GameEnd      = false;
     IsGameClear  = false;
     StartTime    = Time.time;
     GameState    = GameStatus.Playing;
     currentPhase = TimerPhase.Start;
     nextPhase    = currentPhase.Next();
     GameObject.Find("TimerCounter").GetComponent <Animator>().SetFloat("Phase", (float)currentPhase + 0.1f);
     LastUpdate = Time.time;
 }