Esempio n. 1
0
 public void StartTimer(float duration = -1, bool hasTimerObject = false, Transform parent = null, bool bar = true, bool numbers = true)
 {
     if (duration != -1)
     {
         timerDuration = duration;
     }
     timerStart = DateTime.Now;
     if (hasTimerObject)
     {
         if (timerObject == null)
         {
             GameObject go = (GameObject)GameObject.Instantiate(StateMaster.instance.timer);
             timerObject = go.GetComponent <TimerObject> ();
             if (parent != null)
             {
                 go.transform.SetParent(parent);
             }
             go.transform.localPosition    = Vector3.zero;
             go.transform.localEulerAngles = Vector3.zero;
             timerObject.sm    = sm;
             timerObject.timer = this;
             timerObject.StartTimer(timerDuration, bar, numbers);
         }
     }
 }
Esempio n. 2
0
        /// <summary>
        /// Allows the game to setup the environment and matrices.
        /// </summary>
        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);
            GL.Enable(EnableCap.DepthTest);
            GL.ClearColor(Color4.CornflowerBlue);
            GL.Enable(EnableCap.CullFace);
            view = Matrix4.CreateTranslation(1, -1, -12.5f);
            // Vector4.Transform(lightPosition, view);
            projection = Matrix4.CreatePerspectiveFieldOfView(MathHelper.DegreesToRadians(45), 800f / 480f, 0.01f, 100f);

            modelManager.BindGeometetry(shaderManager);
            CreateSystems();
            CreateEntities();
            mTimer.StartTimer();
        }
Esempio n. 3
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    public static void Start(Action onTImerCallback, float time, float repeatRate = 0)
    {
        if (onTImerCallback == null)
        {
            Debug.LogError("定时回调不能为空");
            return;
        }
        if (Instance.m_TimerDic.ContainsKey(onTImerCallback))
        {
            Stop(onTImerCallback);
        }
        TimerObject timerObject = Instance.m_TimerPool.Get() as TimerObject;

        Instance.m_TimerDic[onTImerCallback] = timerObject;

        timerObject.StartTimer(onTImerCallback, time, repeatRate);
    }
Esempio n. 4
0
    public static void StartWithArg(Action <object> onTimerWithArgCallback, float time, float repeatRate, object arg)
    {
        if (onTimerWithArgCallback == null)
        {
            Debug.LogError("定时回调不能为空");
            return;
        }
        if (Instance.m_TimerWithArgDic.ContainsKey(onTimerWithArgCallback))
        {
            Debug.Log("之前有");
            StopWithArg(onTimerWithArgCallback);
        }
        TimerObject timerObject = Instance.m_TimerPool.Get() as TimerObject;

        Instance.m_TimerWithArgDic[onTimerWithArgCallback] = timerObject;

        timerObject.StartTimer(onTimerWithArgCallback, time, repeatRate, arg);
    }
 public void StartTimer()
 {
     m_Timer.StartTimer();
 }