Esempio n. 1
0
        private void TimerHeroMelt_Tick(object sender, EventArgs e)
        {
            string heroImageName;

            heroImageName   = "pacman_melt_" + heroImageCount;
            Hero.Image      = (Image)Properties.Resources.ResourceManager.GetObject(heroImageName);
            heroImageCount += 1;
            string coffinImage;

            coffinImage          = "coffin_men";
            this.BackgroundImage = (Image)Properties.Resources.ResourceManager.GetObject(coffinImage);
            if (heroImageCount > 14)
            {
                TimerHeroMelt.Stop();
                GameOverBox.Visible = true;

                Hero.Visible  = false;
                Food.Visible  = false;
                Enemy.Visible = false;
                try
                {
                    SoundPlayer sndPlayer = new SoundPlayer(Properties.Resources.mod_coffin_dance);
                    sndPlayer.Play();
                }
                catch (Exception ex)
                {
                    MessageBox.Show("Error Message - " + ex.Message);
                }
            }
        }
Esempio n. 2
0
        private void TimerHeroMelt_Tick(object sender, EventArgs e)
        {
            string heroImageName;

            heroImageName   = "pacman_melt_" + heroImageCount;
            Hero.Image      = (Image)Properties.Resources.ResourceManager.GetObject(heroImageName);
            heroImageCount += 1;
            if (heroImageCount > 14)
            {
                TimerHeroMelt.Stop();
                LabelGameOver.Visible = true;
            }
        }
Esempio n. 3
0
        private void TimerHeroMelt_Tick(object sender, EventArgs e)
        {
            string heroImageName;

            heroImage++; //heroImage += 1
            heroImageName = "pacman_melt_" + heroImage;
            Hero.Image    = (Image)Properties.Resources.ResourceManager.GetObject(heroImageName);
            if (heroImage > 14)
            {
                TimerHeroMelt.Stop();
                labelGameOver.Visible = true;
                buttonRestart.Visible = true;
            }
        }