int RunTest() { nodeSearchCount = 0; BoardGround.SetPositionFromFen(fen); TimerGround.Start("PerftGround"); PerfTest(searchDepth); TimerGround.Stop("PerftGround"); TimerGround.Print("PerftGround"); print("Leaf nodes at depth " + searchDepth + ": " + nodeSearchCount); return(nodeSearchCount); }
public static void GenerateBook() { TimerGround.Start("Book Generation"); string[] gmGames = Directory.GetFiles("Assets/Opening Book/GM Games", "*.txt"); string[] openings = Directory.GetFiles("Assets/Opening Book/Openings", "*.txt"); ProcessFiles(gmGames, 60, 20); // for any gm game in database that lasted more than x ply, record first y ply ProcessFiles(openings, 0, 50); // record first n ply from specially prepared openings database WriteToFile(); TimerGround.Stop("Book Generation"); TimerGround.Print("Book Generation"); }
void Iterate() { TimerGround.Start("Move Time"); int startDepth = 4; for (int i = startDepth; i <= startDepth; i++) { searchDepth = i; bestScoreThisIteration = (findingMoveForWhite)?int.MinValue:int.MaxValue; AlphaBetaSearch(searchDepth, int.MinValue, int.MaxValue, findingMoveForWhite); bestMoveSoFar = bestMoveThisIteration; } finishedSearch = true; TimerGround.Print("Move Time"); TimerGround.Reset("Move Time"); //TimerGround.Print ("Eval"); TimerGround.Reset("Eval"); //UnityEngine.Debug.Log ("hash hits: " + debug_hashHits); }