Esempio n. 1
0
        // ----------------- //
        // ----| To-Do |---- //
        // ----------------- //

        #region To-Do

        public static void UnloadGame(Game game, MainWindow mainWindow)
        {
            var gameView = mainWindow.Index.Content as GameView;

            Timer.Stop();

            mainWindow.KeyDown -= delegate(object s, KeyEventArgs e) { KeyEvents.OnKeyDown(s, e, game); };
            mainWindow.KeyUp   -= delegate(object s, KeyEventArgs e) { KeyEvents.OnKeyUp(s, e, game); };
            Timer.Tick         -= delegate(object s, EventArgs e) { TimerEvent.OnTick(s, e, game); };

            Break(game, gameView.ScrollView, gameView.GameCanvas);
        }
Esempio n. 2
0
        public static void LoadGame(Game game, MainWindow mainWindow)
        {
            IndexHelper.SetIndex("LoadingScreen");

            var gameView = new GameView();

            Build(game, gameView.ScrollView, gameView.GameCanvas);

            gameView.GameCanvas.Children.Add(game.Person.Control);
            game.Person = game.Person;

            IndexHelper.SetIndex(gameView);

            Timer.Tick         += delegate(object s, EventArgs e) { TimerEvent.OnTick(s, e, game); };
            mainWindow.KeyDown += delegate(object s, KeyEventArgs e) { KeyEvents.OnKeyDown(s, e, game); };
            mainWindow.KeyUp   += delegate(object s, KeyEventArgs e) { KeyEvents.OnKeyUp(s, e, game); };

            Timer.Start();
        }