// Update is called once per frame void Update() { if (counter <= 10) { difficulty = difficultymult[0]; } if (counter > 10 && counter <= 15) { difficulty = difficultymult[1]; } if (counter > 15 && counter <= 20) { difficulty = difficultymult[2]; } if (counter > 20 && counter <= 55) { difficulty = difficultymult[3]; } if (player.touch == false || player.touch == true && blockmove == true) { newFloor.transform.position = Vector3.Lerp(newFloor.transform.position, new Vector3(0, newFloor.transform.position.y, 0), difficulty * 0.01f); } if (timer.timer <= 0 && player.touch == true) { AddBlock(); timer.StopResetTime(); blockmove = true; } }
private void OnCollisionExit(Collision collision) { if (collision.gameObject.name == "Floor(Clone)") { ActivateTrail(); touch = false; timer.StopResetTime(); newblock.blockmove = false; } }