void Update() { if (timer.TimeElapsed(30000) || wrd == null) { var lst = File.ReadAllLines(remendpath).TakeWhile(a => a != "").ToList(); wrd = lst[r.Next(lst.Count - 1)].Replace("\t", "\t\t\t\t\t\t\t\t\t\t\t"); } textBox3.Text = wrd; if (timer.TimeElapsed(5000) && visib) { Save(); } var t = TimeSpan.FromMilliseconds(timer._MilisecondsElapsed); tmElapsed += t; textBox1.Text = DateTime.Now + "\t\tElapsed " + tm(tmElapsed); var s = textBox2.Text; if (s.IndexOf("\n") != -1) { Title = tmElapsed.Minutes + ":" + tmElapsed.Seconds + " " + s.Substring(0, s.IndexOf("\n") - 1); } timer.Update(); }
private void Update() { if (timer.TimeElapsed(30000)) { lst = File.ReadAllLines(remendpath).TakeWhile(a => a != "").ToList(); wrd = lst[r.Next(lst.Count - 1)].Split(new[] { '\t' }, StringSplitOptions.RemoveEmptyEntries); } tbTimeLeft.Text = "Remind:" + wrd[0] + "\t" + DateTime.Now + "\t\tLeft " + tm(tmLeft) + "\t\tElapsed " + tm(tmElapsed) + " \tRemind:" + wrd[1]; var t = TimeSpan.FromMilliseconds(timer._MilisecondsElapsed); if (tmLeft != new TimeSpan()) { tmLeft -= t; } tmElapsed += t; if (tmLeft < new TimeSpan()) { tmLeft = TimeSpan.FromMinutes(5); ShowWindow(); } if (timer.TimeElapsed(5000) && visib) { File.WriteAllText(dnevnikPath, tbTasks.Text); } timer.Update(); }
protected virtual void Update() { //EditorApplication.playmodeStateChanged = OnPlaymodeStateChanged; autosavetm += 0.01f; _TimerA.Update(); SceneView.onSceneGUIDelegate = OnSceneUpdate; bool autosave = (DateTime.Now - idletime) < TimeSpan.FromMinutes(10) && autosavetm > 60 * 20; if (autosave) { autosavetm = 0; Backup(); } var ao = Selection.activeObject; if (ao != null && !lastUsed.Contains(ao)) { lastUsed.Insert(0, ao); } if (_TimerA.TimeElapsed(3000)) { this.Repaint(); } }
private void UpdateZombieSpawn() { foreach (bs bs in alwaysUpdate) { if (bs != null) { bs.AlwaysUpdate(); } } if (enableZombies) { if (timer.TimeElapsed(2000) && Network.isServer) { if (Zombies.Count < 1 + stage) { InstZombie(); } if (Zombies.Where(a => a == null || a.Alive == false).Count() == Zombies.Count) { NextLevel(); } } } if (DebugKey(KeyCode.Q)) { Debug.Log("Disconnect"); Network.Disconnect(); } _Loader.WriteVar("Stage:" + stage); timer.Update(); }
void Update() { infoText.text = "Fps: " + fps + " Errors:" + _Console.exceptionCount + " Ping: " + (int)pingAverage; if (_TimerA.TimeElapsed(500)) { fps = (int)_TimerA.GetFps(); } if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.M)) { _Console.enabled = !_Console.enabled; } _Music.audio.volume = _SettingsWindow.MusicVolume; AudioListener.volume = disableSounds ? 0 : _SettingsWindow.SoundVolume; //if (Network.sendRate != _SettingsWindow.NetworkSendRate) Network.sendRate = _SettingsWindow.NetworkSendRate; if (!isWebPlayer && Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.C)) { var path = curdir + "/ScreenShots/Screenshot" + DateTime.Now.ToFileTime() + ".png"; Debug.Log("sceenshot saved " + path); Application.CaptureScreenshot(path); } _TimerA.Update(); //WWW2.Update(); }
void UpdateOther() { name = "Player:" + nick; if (networkView.isMine && timer.TimeElapsed(1000)) { networkView.RPC("SetPing", RPCMode.All, Network.isServer ? 0 : Network.GetLastPing(Network.connections[0]), _Loader.fps, _Loader.exceptionCount); } }
void Update() { if (timer.TimeElapsed(1000)) { fps = (int)timer.GetFps(); } UpdateOther(); timer.Update(); }
private void UpdateInput() { if (timer.TimeElapsed(2000)) //regenerate { life += 1; } life = Mathf.Min(life, 100); if (life <= 0 && !_Game.CantDie) { networkView.RPC("Die", RPCMode.All); } bool stay = punch.enabled || punch2.enabled || punch3.enabled || ShootAnim.enabled || gesture.enabled; if (!stay) { tmLastCombo += Time.deltaTime; } _Game.GameText.text = "Stage:" + _Game.stage + " Zombies:" + _Game.AliveZombies.Count() + " Killed:" + killed + " Life:" + Mathf.Max(0, life); if (!stay) { vel = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); vel = _Cam.oldrot * vel.normalized; vel *= 6; if (slow > 0) { vel *= .5f; } } else { vel = Vector3.zero; } var v = _Cursor.pos - _PlayerOwn.pos; v.y = 0; if (vel != Vector3.zero) { gunRot = Quaternion.LookRotation(vel); } if (Input.GetKeyDown(KeyCode.Space)) { networkView.RPC("Gesture", RPCMode.All); } if (Input.GetMouseButtonDown(0) && !stay) { Combo(); networkView.RPC("Hit", RPCMode.All, combo); } if (Input.GetMouseButtonDown(1) && !stay) { networkView.RPC("Shoot", RPCMode.All); } }
void UpdateOther() { if (life <= 0) { Die(); return; } if (timer.TimeElapsed(TmState) && state != State.runAway) { state = (State)states[Random.Range(0, states.Length - 1)]; if (selected) { Debug.Log("state switch" + state); } TmState = Random.Range(3000, 10000); } }
void Update() { //networkTime += Time.deltaTime; if (timer.TimeElapsed(1000)) { fps = (int)timer.GetFps(); } UpdateOther(); timer.Update(); }
void FixedUpdate() { if (ft.TimeElapsed(120)) { MotionBlur.enabled = true; MotionBlur.blurAmount = Vector3.Distance(oldpos, transform.position) / 8; oldpos = transform.position; } ft.Update(); //CamUpdate(); }
private void UpdatePointer() { if (timer.TimeElapsed(500)) { scr = _Game.scores.Where(a => a != null).OrderBy(a => Vector3.Distance(a.pos, _Player.pos)).FirstOrDefault(); } //Debug.Log(scr == null); if (scr != null) { _Cam.Pointer.rotation = Quaternion.Lerp(_Cam.Pointer.rotation, Quaternion.LookRotation(scr.pos - _Cam.pos), .2f); } }
public void Update() { hittm -= Time.deltaTime; name = "Zombie" + "+" + GetId() + "+" + (selected == _PlayerOwn ? "Owner" : ""); if (timer.TimeElapsed(100)) { if (selected != _PlayerOwn && (_PlayerOther == null || Vector3.Distance(pos, _PlayerOwn.pos) < Vector3.Distance(pos, _PlayerOther.pos))) { networkView.RPC("RPCSelectPlayer", RPCMode.All, _PlayerOwn.id); } } if (selected != null) { var ztopl = (selected.pos - pos).normalized; ztopl.y = 0; var dist = Vector3.Distance(selected.pos, pos); float speed = _Game.SpeedCurv.Evaluate(dist); var nm = controller.velocity.magnitude / _Game.SpeedCurv.Evaluate(_Game.SpeedCurv.length); if (dist > 1f) { controller.SimpleMove(ztopl * speed); } bool stay = nm < .1f; if (stay) { Fade(idle); } else if (dist < 5) { Fade(run); } else { Fade(walk); } if (dist < 2f && !upperHit.enabled) { an.CrossFade(stay ? hitstay.name : upperHit.name); } walk.speed = Mathf.Sqrt(Mathf.Sqrt(.3f * speed)); run.speed = Mathf.Sqrt(Mathf.Sqrt(.1f * speed)); model.transform.rotation = Quaternion.LookRotation(ztopl); } timer.Update(); }
void Update() { if (timer.TimeElapsed(2000) && Network.isServer && Zombies.Count < 10 && enableZombies) { var zsp = ZombieSpawns.Random(); Network.Instantiate(ZombiePrefab, zsp.pos, zsp.rot, (int)NetworkGroup.Zombie); } if (DebugKey(KeyCode.Q)) { Debug.Log("Disconnect"); Network.Disconnect(); } timer.Update(); }
private void UpdateOther() { hitTm -= Time.deltaTime; name = "Zombie" + "+" + GetId() + "+" + (controlBy == _PlayerOwn ? "Owner" : ""); if (timer.TimeElapsed(100)) { if (controlBy != _PlayerOwn && _PlayerOwn.Alive && (_PlayerOther == null || !_PlayerOther.Alive || Vector3.Distance(pos, _PlayerOwn.pos) < Vector3.Distance(pos, _PlayerOther.pos))) { networkView.RPC("RPCSelectPlayer", RPCMode.All, _PlayerOwn.id); } } if (life <= 0 && controlBy == _PlayerOwn) { networkView.RPC("Die", RPCMode.All); } }
protected virtual void Update() { autosavetm += 0.01f; _TimerA.Update(); SceneView.onSceneGUIDelegate = OnSceneUpdate; //if (autosavetm > 60 * 5) //{ // autosavetm = 0; // Backup(); //} var ao = Selection.activeObject; if (ao != null && !lastUsed.Contains(ao)) { lastUsed.Insert(0, ao); } if (_TimerA.TimeElapsed(3000)) { this.Repaint(); } }