public void CollectionWillSwitch() { service.OnCollectionWillSwitch += (s, e) => Debug.Write(nameof(service.OnCollectionWillSwitch)); TimeoutUtils.WhileTimeout(TimeSpan.FromMinutes(1)); }
public void SceneAdded() { _service.OnSceneAdded += (s, e) => Debug.Write(nameof(_service.OnSceneAdded)); TimeoutUtils.WhileTimeout(TimeSpan.FromMinutes(1)); }
public void CollectionUpdated() { service.OnCollectionUpdated += (s, e) => Debug.Write(nameof(service.OnCollectionUpdated)); TimeoutUtils.WhileTimeout(TimeSpan.FromMinutes(1)); }
public void ItemUpdated() { _service.OnItemUpdated += (s, e) => Debug.Write(nameof(_service.OnItemUpdated)); TimeoutUtils.WhileTimeout(TimeSpan.FromMinutes(1)); }