Esempio n. 1
0
        private void HandleGlitching()
        {
            if (doGlitch)
            {
                glitchEvents.RunEvents();

                if (glitchEvents.AllExecuted())
                {
                    doGlitch = false;
                }
            }

            //if (doGlitch && Game.GameTime > nextGlitch)
            //{
            //    if (glitchCount <= 5)
            //    {
            //        if (destinationDisplay.CurrentTime == null)
            //        {
            //            destinationDisplay.CurrentTime = errorDate;

            //            if (Vehicle != null && Vehicle.IsVisible)
            //                destinationDisplay.CreateProps();

            //            GUI.SetVisible("red", true);

            //            nextGlitch = Game.GameTime + 600;
            //        }
            //        else
            //        {
            //            destinationDisplay.CurrentTime = null;

            //            if(Vehicle != null && Vehicle.IsVisible)
            //                destinationDisplay.DeleteAllProps();

            //            GUI.SetVisible("red", false);

            //            nextGlitch = Game.GameTime + 230;
            //        }

            //        glitchCount++;
            //    }
            //    else
            //    {
            //        glitchCount = 0;
            //        doGlitch = false;
            //        TimeCircuits.GetHandler<InputHandler>().InputDate(oldDate);
            //    }
            //}
        }
Esempio n. 2
0
        public override void Process()
        {
            if (_isDead)
            {
                Vehicle.FuelLevel = 0;

                if (_lightsOn)
                {
                    Vehicle.SetLightsMode(LightsMode.AlwaysOn);
                    Vehicle.SetLightsBrightness(_lightsBrightness);
                }
            }

            if (Mods.Reactor != ReactorType.Nuclear && _firstTimeTravel)
            {
                if (_isDead)
                {
                    Stop();
                }

                _firstTimeTravel = false;
            }

            if (Game.GameTime < _nextCheck || !_firstTimeTravel || !Vehicle.IsVisible)
            {
                return;
            }

            if (Vehicle.Speed == 0 && !_isDead && !IsFueled)
            {
                var random = Utils.Random.NextDouble();

                if (random > 0.75)
                {
                    Vehicle.GetLightsState(out _lightsOn, out _highbeamsOn);

                    if (_highbeamsOn)
                    {
                        Vehicle.AreHighBeamsOn = false;
                    }

                    _lightsBrightness = 1;

                    timedEventManager.ClearEvents();

                    int _timeStart = 0;
                    int _timeEnd   = _timeStart + 99;

                    for (int i = 0; i < 3; i++)
                    {
                        timedEventManager.Add(0, 0, _timeStart, 0, 0, _timeEnd);
                        timedEventManager.Last.SetFloat(1, 0.1f);
                        timedEventManager.Last.OnExecute += Last_OnExecute;

                        _timeStart = _timeEnd + 1;
                        _timeEnd   = _timeStart + 99;
                    }

                    for (int i = 0; i < 3; i++)
                    {
                        timedEventManager.Add(0, 0, _timeStart, 0, 0, _timeEnd);
                        timedEventManager.Last.SetFloat(1, 0.1f);
                        timedEventManager.Last.OnExecute += Last_OnExecute;

                        _timeStart = _timeEnd + 1;
                        _timeEnd   = _timeStart + 199;
                    }

                    for (int i = 0; i < 3; i++)
                    {
                        timedEventManager.Add(0, 0, _timeStart, 0, 0, _timeEnd);
                        timedEventManager.Last.SetFloat(1, 0.1f);
                        timedEventManager.Last.OnExecute += Last_OnExecute;

                        _timeStart = _timeEnd + 1;
                        _timeEnd   = _timeStart + 99;
                    }

                    _isDead = true;
                }
                else
                {
                    _nextCheck = Game.GameTime + 1000;
                    return;
                }
            }

            if (_isDead)
            {
                if (!ModSettings.EngineStallEvent)
                {
                    Stop();
                    Vehicle.FuelLevel       = _deloreanMaxFuelLevel;
                    Vehicle.IsEngineRunning = true;
                    _nextCheck = Game.GameTime + 10000;
                    return;
                }

                if ((Game.IsControlPressed(GTA.Control.VehicleAccelerate) || Game.IsControlPressed(GTA.Control.VehicleBrake)) && Main.PlayerVehicle == Vehicle)
                {
                    if (timedEventManager.AllExecuted())
                    {
                        timedEventManager.ResetExecution();
                    }

                    timedEventManager.RunEvents();

                    if (!_isRestarting)
                    {
                        _restarter.Play();
                        _restartAt    = Game.GameTime + Utils.Random.Next(3000, 10000);
                        _isRestarting = true;
                    }

                    if (Game.GameTime > _restartAt)
                    {
                        Stop();
                        Vehicle.FuelLevel       = _deloreanMaxFuelLevel;
                        Vehicle.IsEngineRunning = true;
                        _nextCheck = Game.GameTime + 10000;
                        return;
                    }
                }
                else
                {
                    _lightsBrightness = 1;

                    timedEventManager.ResetExecution();

                    _isRestarting = false;
                    _restarter.Stop();
                }
            }

            _nextCheck = Game.GameTime + 100;
        }