Esempio n. 1
0
    public TimeLine(List <float> timings)
    {
        Config config = (Config)GameObject.Find("Config").GetComponent("Config");

        TimeStick.deltaTime     = Config.TimeLineDelta();
        TimeStick.parent        = config.timeLine.transform;
        TimeStick.distanceToRun = Config.View.GridLength();
        beats    = timings;
        isActive = false;

        timeStickPrefab = config.timeStickPrefab;
        timeStickPrefab.CreatePool();
    }
Esempio n. 2
0
 public void FireSticks(float time)
 {
     if (!stop)
     {
         float stickSpeed;
         while (beats[position] < time + Config.TimeLineDelta() / 2.0f)
         {
             TimeStick stick = timeStickPrefab.Spawn();
             stickSpeed = TimeStick.distanceToRun / (2.0f * Mathf.Abs(beats [position] - time));
             stick.SetUpStick(stickSpeed);
             if (position < beats.Count - 1)
             {
                 position++;
             }
             else
             {
                 stop = true;
                 break;
             }
         }
     }
 }