// bad duplication here, but the unity requirements with generics make it hard to do differently: void GenerateBoolEvent(TimeStampedBoolDataEvent dataEvent, TimeStampedBoolList values) { if (values != null & values.Count > 0) { dataEvent.Invoke(values); } }
public TimeStampedBoolList RetrieveNewSCRValues() { TimeStampedBoolList values = NewSCRValues; NewSCRValues = null; return values; }
public void SCRUpdated(TimeStampedBoolList values) { foreach (TimeStampedValue<bool> v in values) { numOfPeaks++; recentPeaks.Insert (0, PhySigTK.HiResTiming.getDateTimeForTimestamp (v.TimeStamp)); if (recentPeaks.Count > 5) { frequency = 5 / Convert.ToSingle ((recentPeaks.First () - recentPeaks [4]).TotalSeconds); } if (currentSegment != null && currentSegment.isRecording) { currentSegment.AddRecording (frequency, EMG); } if (gatheringBaseline) { basePeaks++; } if (saveData) { System.IO.File.AppendAllText (AVPath, frequency + " " + EMG + " " + sceneManager.scene.ToString () + " " + sceneManager.currentSegment + Environment.NewLine); System.IO.File.AppendAllText (peaksPath, PhySigTK.HiResTiming.getDateTimeForTimestamp (v.TimeStamp) + " " + frequency + " " + sceneManager.scene.ToString () + " " + sceneManager.currentSegment + Environment.NewLine); } } }
private void InitLists() { if (NewEMGValues == null) { NewEMGValues = new TimeStampedFloatList(); } if (NewECGValues == null) { NewECGValues = new TimeStampedFloatList(); } if (NewSCLValues == null) { NewSCLValues = new TimeStampedFloatList(); } if (NewSCRValues == null) { NewSCRValues = new TimeStampedBoolList(); } }