//Constructor function for this class public PlayerProgress(GameData gameData_, CreateTileGrid tileGrid_, TimePanelUI timePanel_, LevelUpManager levelUpManager_, CharacterManager charManager_, QuestTracker questTracker_) { //Setting the GameData.cs variables this.difficulty = gameData_.currentDifficulty; this.allowNewUnlockables = gameData_.allowNewUnlockables; this.folderName = gameData_.saveFolder; this.randState = Random.state; //Setting the CreateTileGrid.cs variables this.gridCols = tileGrid_.cols; this.gridRows = tileGrid_.rows; //Setting the TimePanelUI.cs variables this.daysTaken = timePanel_.daysTaken; this.timeOfDay = timePanel_.timeOfDay; //Setting the LevelUpManager variable this.characterLevel = levelUpManager_.characterLevel; //Setting the PartyGroup.cs variables this.partyGroup1 = new PartySaveData(PartyGroup.group1); //Looping through all of the dead character info in CharacterManager.cs this.deadCharacters = new List <DeadCharacterInfo>(); for (int d = 0; d < charManager_.deadCharacters.Count; ++d) { this.deadCharacters.Add(charManager_.deadCharacters[d]); } //Looping through all of the enemy tile encounters in CharacterManager.cs this.enemyTileEncounters = new List <EnemyTileEncounterInfo>(); for (int e = 0; e < CharacterManager.globalReference.tileEnemyEncounters.Count; ++e) { //Making sure the encounter isn't null first if (CharacterManager.globalReference.tileEnemyEncounters[e] != null) { //Creating a new tile encounter info for the enemy EnemyTileEncounterInfo enemyInfo = new EnemyTileEncounterInfo(CharacterManager.globalReference.tileEnemyEncounters[e]); //Adding the enemy encounter info to our list to serialize this.enemyTileEncounters.Add(enemyInfo); } } //Looping through all of the quests in our quest log this.questLog = new List <string>(); foreach (Quest q in questTracker_.questLog) { this.questLog.Add(JsonUtility.ToJson(new QuestSaveData(q), true)); } //Saving all of the finished quest names this.finishedQuests = questTracker_.completedQuestNames; }
//Function called when this object is initialized private void Awake() { //Making sure there's only one static reference to this component if (globalReference != null) { this.enabled = false; } else { globalReference = this; //Setting the time of day this.timeOfDay = this.startingTimeOfDay; } }