Esempio n. 1
0
    void OnTriggerEnter2D(Collider2D collision)
    {
        //Debug.Log (collision.name);

        if (!isInvincible && collision.CompareTag("Obstacle"))
        {
            StartCoroutine(Invincible(InvincibleTime));
            if (collision.name.Contains("Bird"))
            {
                collision.GetComponent <Bird> ().AfterDamage();
            }
            ComboManager.ComboBreak();
            Debug.Log("Collide with house");
        }

        if (collision.CompareTag("Gift"))
        {
            //Destroy(collision.gameObject);
            collision.gameObject.GetComponent <GiftController>().Collected();
            GiftManager.GiftSentNum++;
            TimeManager.AddTime(3f);
            ComboManager.ComboUp();
            //Debug.Log("Gift delivered");
        }

        if (collision.CompareTag("Cadan"))
        {
            //Destroy(collision.gameObject);
            collision.transform.parent.GetComponent <Bird>().BirdGG();
            TimeManager.AddTime(3f);
            ComboManager.ComboUp();
            //Debug.Log("Gift delivered");
        }
    }
Esempio n. 2
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 private void StartGameClick()
 {
     // 开始计时
     _timeManager.AddTime(gameTime, TimeCallBack);
     ScoreManager.Restart();
     InvokeRepeating("CreateGopher", 0, 3);
     startBtn.gameObject.SetActive(false);
 }
Esempio n. 3
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    void Start()
    {
        StartCoroutine(GenerateBlocks(45));
        scoreManager = gameObject.AddComponent <ScoreManager>();
        feverManager = gameObject.AddComponent <FeverManager>();
        timeManager  = gameObject.AddComponent <TimeManager>();

        feverManager.RegisterOnFeverCallBack(() => timeManager.AddTime(5));
    }
Esempio n. 4
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 private void OnTriggerEnter2D(Collider2D collision)
 {
     scoreManager.AddToScore(score);
     if (plusTime != 0)
     {
         timeManager.AddTime(plusTime);
     }
     if (destroyable)
     {
         Destroy(gameObject);
     }
 }
Esempio n. 5
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    void OnTriggerEnter(Collider other)
    {
        if (other.GetComponent <BubbleMovement>() != null)
        {
            BubbleMovement bm = other.transform.GetComponent <BubbleMovement>();

            switch (bm.bubbleType)
            {
            case BubbleMovement.BubbleType.bubble:
                sh.AddScore();
                tm.AddTime(bm.timeFracture);
                Instantiate(pop, other.transform.position, other.transform.rotation);
                Destroy(other.transform.gameObject);
                break;

            case BubbleMovement.BubbleType.timeBubble:
                sh.AddScore();
                tm.AddTime(bm.timeFracture);
                Instantiate(input.timePop, other.transform.position, other.transform.rotation);
                Destroy(other.transform.gameObject);
                break;

            case BubbleMovement.BubbleType.explodingBubble:
                sh.AddScore();
                tm.AddTime(bm.timeFracture);
                Instantiate(input.explosion, other.transform.position, other.transform.rotation);
                Destroy(other.transform.gameObject);
                break;

            case BubbleMovement.BubbleType.laserBubble:
                sh.AddScore();
                tm.AddTime(bm.timeFracture);
                Instantiate(input.laserpop, other.transform.position, other.transform.rotation);
                Destroy(other.transform.gameObject);
                input.laserModeCooldown = input.laserModeDelay;
                input.laserMode         = true;
                break;
            }
        }
    }
Esempio n. 6
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    public void Damage(float amount, Transform source)
    {
        // Refactor
        Enemy e = GetComponent <Enemy>();

        e.Life -= amount;


        if (e.Life <= 0)
        {
            Target           = null;
            CurrentDirection = Vector2.zero;

            StopAllCoroutines();

            PlaySound(DyingSound);

            //Animator.SetTrigger("Dying");
            Animator.Play("Dying");
            enabled = false;
            GetComponent <BoxCollider2D>().enabled = false;

            TimeManager.AddTime(TimeBonus);

            if (Home != null)
            {
                Home.MemberKilled(AlienType);
            }

            return;
            // Make item drop, maybe add a animation for fading
            //Destroy(gameObject);
        }

        if (Target == null)
        {
            Target = source;
        }

        StopAllCoroutines();
        StartCoroutine(ChaseTarget());
    }
    void OnTriggerEnter(Collider other)
    {
        if (other.GetComponent <BubbleMovement>() != null)
        {
            BubbleMovement bm = other.transform.GetComponent <BubbleMovement>();

            switch (bm.bubbleType)
            {
            case BubbleMovement.BubbleType.bubble:
                sh.AddScore();
                tm.AddTime(bm.timeFracture);
                Instantiate(pop, other.transform.position, other.transform.rotation);
                Destroy(other.transform.gameObject);
                break;

            default:

                break;
            }
        }
    }
Esempio n. 8
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    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.tag == "Ball")
        {
            scoreManager.AddScore(scoreValue);
            timeManager.AddTime(timeValue, collectableColor);

            soundEffectsManager.audioSource.PlayOneShot(collectableAudioClip);

            Destroy(gameObject);

            if (scoreValue <= 0)
            {
                Instantiate(deathEffect.gameObject, transform.position, transform.rotation);
                Destroy(collision.gameObject);
                timeManager.ballDestroyed = true;
            }
        }

        if (collision.gameObject.tag == "Collectable")
        {
            Destroy(gameObject);
        }
    }
Esempio n. 9
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 private void OnTriggerEnter(Collider other)
 {
     TimeControl.AddTime(TimeRecover);
     gameObject.SetActive(false);
 }
Esempio n. 10
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    void AndroidControl()
    {
        if (Input.touchCount > 0)
        {
            /*  Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
             * RaycastHit hit;
             * if (Physics.Raycast(ray, out hit, Mathf.Infinity, bubbleLayer))
             * {
             *    Debug.Log(hit.point);
             *    Destroy(hit.transform.gameObject);
             * } */
            foreach (Touch t in Input.touches)
            {
                Ray        ray = Camera.main.ScreenPointToRay(t.position);
                RaycastHit hit;
                if (Physics.Raycast(ray, out hit, Mathf.Infinity, bubbleLayer))
                {
                    BubbleMovement bm = hit.transform.GetComponent <BubbleMovement>();

                    switch (bm.bubbleType)
                    {
                    case BubbleMovement.BubbleType.bubble:
                        sh.AddScore();
                        tm.AddTime(bm.timeFracture);
                        Instantiate(deathpop, hit.transform.position, hit.transform.rotation);
                        Destroy(hit.transform.gameObject);
                        break;

                    case BubbleMovement.BubbleType.deathBubble:
                        tm.LoseTime(bm.timeFracture);
                        Instantiate(pop, hit.transform.position, hit.transform.rotation);
                        Destroy(hit.transform.gameObject);
                        break;

                    case BubbleMovement.BubbleType.timeBubble:
                        sh.AddScore();
                        tm.AddTime(bm.timeFracture);
                        Instantiate(timePop, hit.transform.position, hit.transform.rotation);
                        Destroy(hit.transform.gameObject);
                        break;

                    case BubbleMovement.BubbleType.explodingBubble:
                        sh.AddScore();
                        tm.AddTime(bm.timeFracture);
                        Instantiate(explosion, hit.transform.position, hit.transform.rotation);
                        Destroy(hit.transform.gameObject);
                        break;

                    case BubbleMovement.BubbleType.laserBubble:
                        sh.AddScore();
                        tm.AddTime(bm.timeFracture);
                        Instantiate(laserpop, hit.transform.position, hit.transform.rotation);
                        Destroy(hit.transform.gameObject);
                        laserMode = true;
                        break;
                    }

                    /*
                     *                     if (bm.hostile)
                     *                     {
                     *                          tm.LoseTime(bm.timeFracture);
                     *                          Instantiate(pop, hit.transform.position, hit.transform.rotation);
                     *                          Destroy(hit.transform.gameObject);
                     *                     }
                     *                     else if (!bm.hostile)
                     *                     {
                     *                          sh.AddScore();
                     *                          tm.AddTime(bm.timeFracture);
                     *                          Instantiate(deathpop, hit.transform.position, hit.transform.rotation);
                     *                          Destroy(hit.transform.gameObject);
                     *                     }
                     *
                     */
                }
            }
        }
    }
Esempio n. 11
0
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Mouse0) && !_pauseMenu._pauseMenuPanel.activeSelf)
        {
            MPointerEventData          = new PointerEventData(MEventSystem);
            MPointerEventData.position = Input.mousePosition;

            List <RaycastResult> results = new List <RaycastResult>();

            MRaycaster.Raycast(MPointerEventData, results);

            bool IsOnClicable = false;

            if (Time.timeScale == 0f)
            {
                IsOnClicable = true;
            }

            foreach (RaycastResult result in results)
            {
                if (result.gameObject.name.Contains("SimpleBird"))
                {
                    result.gameObject.GetComponent <DeleteOnClick>().Destroy();
                    _scoreManager.AddScore(1);
                    _streak            += 1;
                    _streakSlider.value = _streak;
                    _clickAudioManager.ClickOnBird();
                    IsOnClicable = true;
                    break;
                }


                if (result.gameObject.name.Contains("Clock"))
                {
                    result.gameObject.GetComponent <DeleteOnClick>().Destroy();
                    _timeManager.AddTime(3);
                    _clickAudioManager.ClickOnClock();
                    IsOnClicable = true;
                    break;
                }

                if (result.gameObject.name.Contains("MoreTime"))
                {
                    result.gameObject.GetComponent <DeleteOnClick>().Destroy();
                    _timeManager.AddTime(2);
                    _clickAudioManager.ClickOnClock();
                    IsOnClicable = true;
                    break;
                }

                if (result.gameObject.name.Contains("TimeStopper"))
                {
                    result.gameObject.GetComponent <DeleteOnClick>().Destroy();
                    GameObject.Find("LevelManager").GetComponent <TimeStopper>().TimeStopperStart();
                    _clickAudioManager.ClickOnClock();
                    IsOnClicable = true;
                    break;
                }

                if (result.gameObject.name.Contains("Gourgule"))
                {
                    result.gameObject.GetComponent <DeleteOnClick>().Destroy();
                    _scoreManager.AddScore(2);
                    _streak            += 1;
                    _streakSlider.value = _streak;
                    _clickAudioManager.ClickOnBird();
                    IsOnClicable = true;
                    break;
                }

                if (result.gameObject.name.Contains("Button"))
                {
                    IsOnClicable = true;
                    break;
                }

                if (result.gameObject.name.Contains("Ghost"))
                {
                    Lose _lose = GameObject.Find("LevelManager").GetComponent <Lose>();
                    _lose.LoseGame(_scoreManager.Output());
                }
            }

            if (!IsOnClicable)
            {
                DeleteStreak();
            }

            if (_streak == 5)
            {
                _spawnManager.SpawnClock();
                DeleteStreak();
            }
        }
    }