Esempio n. 1
0
 private void TimeManager_OnGameTimeStateChanged(TimeManager.GameTimeState newState)
 {
     for (int i = 0; i < gameTimeStateInfoPanels.Count; i++)
     {
         gameTimeStateInfoPanels[i].panel.SetActive(gameTimeStateInfoPanels[i].state == newState ? true : false);
     }
 }
Esempio n. 2
0
    private void TimeManager_OnGameTimeStateChanged(TimeManager.GameTimeState newState)
    {
        // Returning to lobby.
        if (viewActive)
        {
            viewActive = false;
            matchEndCam.SetActive(false);
            countdownObject.SetActive(false);
            ToggleAllPlayerPositions(false);
            PlayerManager.instance.playerAnimController.ToggleWinEmote(false);

            if (PlayerManager.instance.playerAudioManager.IsPlayingMusic)
            {
                PlayerManager.instance.playerAudioManager.PlayWinMusic(false);
            }

            if (IsCorrectGameState())
            {
                GameManager.CurrentGameSate = GameManager.GameState.Lobby;
            }
        }
    }